Explanation. (Patreon)
Content
Greetings, in this post I will do my best to explain myself, and hopefully you will understand why this update is taking us so long.
The plan for v0.4.6 consisted of three steps:
New Quest -Done;
Replaced art -Done;
Fixed performance issue -The reason behind our delays.
Weve Started this month with new content, and heres what I can tell you about it:
The script for this quest is 154 pages, it is the same size as our whole prison questline which was previously done in two month.
If youve liked my previous work (already mentioned prison quest, party quest etc.). I believe that you will be pleased with this new one.
It has 4 events (one exclusive for dumb Kira) and 3 unique H - scenes.
1 hypnosis event (the hardest one to make yet) and 3 glory-hole scenes.
This quest has a ton of choices and options, and it uses our systems introduced in v0.4.5 to the fullest.
Smart Kira will have more options and the ability to be a total dick, seriously, she can ruin some lives in this quest.
Dumb Kira will have an extra event (that uses the same art), but less choices.
Both routes are funny in my opinion, and I dont know which one I like the most, but they do lead to some serious consequences.
The quest also has some new character art and a new fetish.
Ive decided to use this new fetish immediately, and with how our new code works Ive had more options while writing it. I will tell you more about it once v0.4.6 will be out.
If youll play as a normal Kira and have this fetish - she will fight with herself and her desires, fetishes and/or high Lust also prohibit Kira from refusing events, High Lust Kira wont fight with herself and will enjoy the event, and dumb Kira will do her own thing, though fetish system and high Lust stat will also affect her dialogue.
Due to the games semi-open worlded nature, we were never able to truly move forward from older quests or events, because (in theory) you might complete any quest at any point with any Kira.
Im glad to say that this new quest is near perfection when it comes to the aspect of time, I really think that it wouldnt need any additions or changes in the future, because it takes into account all the possibilities - Lust, Int, Fetishes and it even references Kiras appearance.
Now heres where the problems begin, I literally copy-pasted new art instead of the old one into the game, I thought that it wouldnt take me a lot of time, but it did, because it was just drawn, it wasnt placed or saved correctly and I had to match all of the existing pictures in the game, so that older art wouldnt pop up on accident mid scene.
This issue is partially responsible for our delays. That said, its done and it works the same way as it previously did - no mental or physical changes in older events right now, unfortunately.
We couldnt redo our older events because it would be pointless, our layering system for events is not ready at all and failed all our tests. It uses the same variables as Kiras character art, and in v0.4.6 we were forced to change her character art system once again, due to the RPG Maker being stubborn and glitching.
It was already laggy with just her character art, and with every single event working in the same fashion - it worked Less than ideal, to put it lightly. Weve tested it by putting in the presumable amount of numbered pictures into RPG maker and forcing it to show us the right numbers.
New events will show all the changes currently present in the game, we will still have to recode them later on, but they do support both lips and hair already.
New hypnosis event has 58 pictures - its hard coded and layered in the wrong way, wrong way means that when we will add more physical changes - the pictures will multiply (potential thousands of pictures, impossible numbers). Ideally this events should have more pictures right now, up to a hundred, and around 200-300 with placeholders to support future late-game changes.
New gloryhole event has 49 pictures (without placeholders), weve conducted most of our event system tests on this one, so its as close to being ideal as we could get. It will still need recoding to support future changes, but it is layered the correct way (less work for future us).
Were now reducing the pictures in size to make it easier for RPG Maker to process them, meaning that the game will weigh less and hopefully will run without complications.
Those 49 pictures weight less than 1 MB, in comparison - our older event (similar to this one) has 8 pictures and weights 5 MB (it weighs less now, weve reduced all our art in size).
Our new systems allow us to do more and generally make the game better, however the RPG Maker does not like that and is trying to fight with us.
Everything Ive mentioned above is great and all, but its pointless if the game itself is unplayable, like v0.4.5 was.
Weve installed a bunch of plugins, changed code, reduced the size of pictures, and cut their quantity once again, but its not ideal, or even acceptable yet.
Right now, we need to cut more stuff (wont affect gameplay), but maintain all our variables, to insure that this update will work and that we wont need to break your savefiles in the future.
Without Moana I did all I could, but that wasnt enough, so I have to wait for her to return. After talking with her, we've decided to hire a person to create a custom plugin for us to fix this issue once and for all, there are people here on patreon who do this kind of job.
I hate doing this, I hate writing apologies and trying to defend myself by justifying the need for all of our systems to work. In fact, I really hate working on them.
No one is happy about it, but the game itself needs it. Those systems are once and done deal, they have everything we need and might need, so we wont have to focus on backend and will be able to move forward with content after v0.4.6.
Ive chosen RPG Maker because Im no coder, and it seemed easier at the time, but this same easiness is biting me in the ass right now. I never lied to you deliberately, I never wanted to upset you, Im just unqualified for something like this, Incompetent if you will.
Im not talking about my personal life, because I think people will assume that Im just creating excuses, but I can tell you that Im making this game because its fun for me, and its no longer fun.
The last half of the year was nightmarish, I wanted to admit defeat and abandon it completely on multiple occasions, because of comments on various web sites and pressure Ive been feeling, I know I shouldnt even read that, but I do, and it gets to me.
The only thing that kept me going is you, and your emotional and financial support. Im not lazy, Im not greedy, I just never done anything like this and theres no guide for how to do it.
Dont get me wrong, Im not going anywhere, I just really wanted to.
The release wont be delayed for the next month, it will happen in this one, and pretty soon, after that we will solely focus on content and continue to improve the performance issues by paying a person to create a custom plugin for us.
Moana returns on Monday and we will meet with a friend of ours that knows a thing or two about JS. Talking about the completion of the game, Id say its 98% ready, the last two percent are how playable it actually is. When we will do absolutely everything we can, the game will be released, somewhere next week.
Seriously, thank you for your support, I never wanted this to happen and I believe we will manage to get out of this mess in V0.4.6.