Hotfix 0.6.1 (Patreon)
Content
I'm issuing version 0.6.1, which is a bugfix release intended mostly to get rid of the 'stuck in wall' bug that can happen early into the new content. It addresses a few other bugs, too, in addition to changing the way Mac saves work (more on that below).
Changelog 0.6.1:
- Resolved issue that could result in player being stuck shortly after meeting the Bunnies by the dungeon
- Made Human Registration Card equippable (by Ana)
- Resolved issue that could cause unexpected Game Over after miniboss
- Party members should no longer leave unexpectedly in Jovi's imp quest area
- Glowfrog and Jovi's imp quests should behave more sensibly
- Hospital behaves as expected when re-entering after completing quest
- (Maybe?) Resolved issue that could cause post-hospital event to behave unexpectedly
- Fixed bugs in the party changing sequence outside of dungeon
- Changed the way saves are handled on macOS
Mac Save Migration
Mac users found that this version did not see previous saves, as it usually always does. The reason for this is that I upgraded the game engine slightly in 0.6, and this appears to have changed some of the engine's default paths. To make a long story short, the Mac version doesn't know the proper place to look for them anymore (but they're still there!).
To avoid this in the future, I have now hardcoded the save path. Because of some changes in the way the system handles saves, though, you'll have to do some copy pasting and renaming to get your old saves to work. Saves should work just fine after this, and 'just work' in the future like they have up until now. Please do the following to migrate your saves:
- Open your user Library folder. You can do this by opening a finder window, going to the ‘Go’ menu up top, and pressing the ‘Option’ key. You should see ‘Library’ appear in the menu. Click it, and your user library will open.
- Navigate to ‘Application Support’ then ‘KADOKAWA’. This folder should contain a bunch of files with the ‘rpgsave’ extension. These are your save files.
- Create a new folder in this directory called ‘Proteus Effect’. Make sure you include the space between those two words.
- (Optional) Create a backup of all your save files. You can either copy them somewhere else, or highlight them all and choose ‘Compress # Items’ (which will create a .zip file of them).
- Move your save files AND ‘RPGMVglobal.rpgsave’ into the ‘Proteus Effect’ folder.
- Rename your files to remove the ‘RPGMV’ at the beginning. For example, if you have a file called ‘RPGMVfile4.rpgsave’, rename it to ‘file4.rpgsave’. Make sure you do the same for the ‘RPGMVglobal.rpgsave’ file. (It should end up titled simply 'global.rpgsave')
Everything should work fine after this. If you started a new game in 0.6 and want to access those saves, you'll follow a mostly similar procedure. The difference is that saves files created in 0.6 are stored directly in your user Library folder. If you created any, you'll see them as soon as you follow step 1 above. They'll be named something like 'Application Support whatever.rpgsave'. If you want continued access to these saves, you'll need to move them to the 'Proteus Effect' folder you created in step 3 and rename them to 'file1.rpgsave', etc, and 'global.rpgsave'.
Other Announcements
My priority for the next few days is to get 0.6's picture pack out. I want to change a couple of images, but it shouldn't take all that long. Barring some weird problem, the picture pack will be out before the end of the month.
Once it's out, I'll start working on 0.6's supplemental release, which will cover the rest of the dungeon. Much of it is already done (a lot of the gameplay stuff), but there's still a lot of writing to do for it. The supplemental release will not have any new H-scenes. I'm not going to put an ETA on it, but you should expect it to take far less time than a 'normal' release.
If there are any bugs you find please let me know, and I'm interested in your feedback on the new release! Thank you for your support!
Version 0.6.1: