The Proteus Effect 0.3.1 is Released! (Patreon)
Content
I've just finished 0.3.1, which (unless there are more serious bugs hiding) should be the last incarnation of 0.3. Now that that's out of the way, I'll be devoting all my development effort to 0.4!
Changelog 0.3.1:
Added feature: easy modes. Each dungeon (and also Celie's healing event) includes a torch near the entrance that can be used to toggle between easy and normal modes. In easy modes, generally speaking, you'll take less damage, stuff will move slower, and the things that are hard will be less hard. I doubt anyone will have a problem clearing easy mode content, but keep in mind there is a price! My plan is to have special H-scenes, probably one every 3-4 dungeons, that will only be viewable by players who have cleared the previous dungeons on normal mode. Note that I do not plan to penalize players who clear Celie's healing event on easy mode.
Bugs fixed:
- Darin’s Mill soldier event now works properly if you leave town before its completion
- Player can now return to Elian and Celie’s after beating mountain dungeon (as intended)
- Player can no longer walk through some objects in Darin’s Mill
- Game no longer incorrectly tells player they’ve reached the end of content in Oswin’s tower
- Spider sprite fixed
TPE 0.3.1: