2.1.4 Alpha#2: Breaking Walls, Hardening and SFX! (Patreon)
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1.20.5 - 1.20.6
Back in business with the Armored Titan! A lot needs to be balanced and fixed, but this is a good track! The main animations are done!, we are missing the born, crouch and decay ones, (I'm waiting Zabat to finish the textures) but that's an easy peasy compared to everything else!
By the way, now that I'm working with a real SFX artist your money is more valuable than ever. Almost every sound effect the Armored Titan has was made by her, and I plan to update other aspects of the pack in the future!
The Armored Titan is a Tank with a high single target suppression, it compensates a lack of damage with a ton of resistance and basically doesn't allowing the enemy to move forward! The abilities doesn't have a description yet in game, allow me to explain!
Charge: Hold W + Right Click + Hold W. The Armored titan will charge against titans or shifters, it can smash them into a wall and deal a decent amount of damage. It can also break blocks that are obstructing the charge (WIP, I recommend to test on a plain world)
Punch: A succession of jabs useful to fight against other titans.
Bite/Roar: Same as the other shifters
Regen Armor: The Armor Titan can lose it's armor while fighting, losing some of its resistance, he can regenerate it back using this ability. This ability can also be used to suppress titans or shifters.
Passive: The Armored Titan has a layer of hard shell that protects his body. See the shields above the shifter HP bar.
There's a small, little insignificant bug with the other shifters (They can move while attacking). But I'll try to fix it for the next Alpha/Beta, it's because I had to change the entire system in order to make the Armored Titan able to move on it's Charge Attack.
Sorry if this post is poorly written hahaha, I'm just very tired. This week I have some very important appointments but I'll be back with more content on weekend.
Take care, take care, take care! Love ya'll!