Home Artists Posts Import Register

Content

Well, luckily with animation, fantasy is your friend.

Greetings Patrons o/

As you know, we've been floating Progress Reports for some time now; a few of them with recorded footage attached, depicting various Henosis districts. The intent however, was to not only showcase new content, but also object animations; some examples being shop/ad billboards, sign illuminations, street-lights etc. But that isn't where we intended to draw the line.

Since VoidBound's inception, a common query that constantly floated our way was, "How about character animations? Will there by any of it?", and honestly we had a hard time answering that as we didn't plan on them initially. Not that we were averse to the idea, we just simply had other priorities to tackle. Fortunately, now that we are in the medial phase of development where basic foundations are well established, we find ourselves open to new areas to evaluate, or in this case reevaluate, and we're glad to inform you, that our pilot testing of the concept has borne some very encouraging, albeit still a bit premature results.

[CAUTION: NSFW CONTENT]: VoidBound Live2 Pilot Showcase: BlowJob 

[Manually switch to max quality if video feed is pixelated]

To be forthright with you, none of our present team members have the skills to pull something like that off; which meant either we used some very basic animation styles that would be cheaper and easier to integrate by abusing the heck out of motion blur or bite the bullet and go all in with a more complicated but a legitimate approach giving a more vibrant style that VoidBound, and our loyal fans truly deserve. Welp... meet DaemonAnim8, the talented author of the video sample we presented for you. Add in the audio magic that Pixie brings to the table with her SFX and VA skills and you have the makings of a fusion that we can't wait to explore more of. On that note, if you haven't yet, do consider checking Pixie out on her Patreon as well. Her work, be it NSFW or SFW, will leave you wanting for more! Moving forward, and if things remain on the up and up, we sincerely hope to employee more of DaemonAnim8's and Pixie's services, eventually populating animations in more than just risque' scenarios.

That should about sum up, what is one of the biggest challenges we've taken up in a while now. No doubt, creating animations is a challenging task but integrating the end result into an engine like RPG Maker MV, that is prone to frequent blowouts, is a whole other beast in itself. We'll keep you updated about our progress on that front but for now, we hope you like this new direction we've decided to take VoidBound in and we'd love to hear your thoughts/feedback if you have any on the matter.

On that note, we bid you farewell and will see you in the next report o/

Kind Regards,

Cursed Atelier

Comments

No comments found for this post.