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Beauty without expression is boring.

Hi folks o/

We bring you today VoidBound's second progress report of the month something, we might add, is a direct result of the last report's feedback. In that report, we added a panning video showcasing the fully animated Slum District of Henosis, and though we were glad it was positively received, we did observe a common quip about how the whole viewing experience was drenched in a tad darker shade and made spying details harder because of it. No way we'd let that stand.

Introducing Elite District, a flashy locale where obnoxiousness is considered a compliment and decadence, a luxury of the rich. Polar opposite to the Slums, nightfall has no place here and is constantly defeated by artificial illumination 24/7. Showcasing another district was always on the cards but since those plans are now fast-tracked, we see this as an excellent opportunity to present the new silhouette's as well. Though we'd refrain from displaying the nude variants this time(dang rules), we'll gladly show their default scheme the player would see when they'd interact with Caly out in the world. We sincerely hope this would showcase object based animations much more clearly!

As for how things went this week: Right from new map based quests to new expression induction to new combat system programming; it was a chaos of multiple elements, something which has kinda become the norm this month. Details, as usual, attached alongside. 

Coming up, in our next post, unveiling of a new system by popular demand, something we've been tinkering with for a while, but only now feel confident enough to introduce its existence in VoidBound. Will tell you more about it when next we meet. Till then, stay safe! 

Kind Regards, o/

Cursed-Atelier Team

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VoidBound March Update #14

This is "VoidBound March Update #14" by CursedAtelier on Vimeo, the home for high quality videos and the people who love them.

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