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Hello everyone! 

Firstly I want to say a big welcome and thank you to those that have joined recently and an even bigger thank you to the people that have been so incredibly supportive of my new direction, the messages and feedback has been just amazing.! 

This is the first new map i've done under the new plan and its a really good example in my eyes of what i'm trying to aim towards, this map is room 1 of the Heavens Halls theme and you can see more of the details and what you might want to use this map for in the “map details'' below. My themes and maps from now onwards somewhat follow the 5 room dungeon design principles but mine are a little different and there are 7 “rooms” instead, I call this the Caeora’s Battlemap Design Philosophy :D

I think this map would be a fantastic stand in for somewhere in the heavens of any ttrpg setting, like Mount Celestia for example! The idea behind this map is that you teleport into the heavens and arrive at the portal in the middle. The light bridges on all 4 sides allow players to move off in any direction towards further goals! 

Map Details

Room 1: Entrance/Guardian

An entrance is a beginning to an encounter and can serve many different roles, but for our purposes the entrance is a place where you can introduce players to an area/theme/idea. You can throw a combat or roleplaying encounter at your players here. If this is more a dungeon room you may find a guardian defending the entrance. This guardians power and challenge will depend on how long the room has gone undisturbed or how difficult the room is to get to. A can guardian set up some early action to capture player interest and set up the rest of the session. 

Heavens Halls Theme

This theme is all about the outer planes and good aligned locations you might find there! Gold, white marble and clouds and everywhere in these maps and the sounds of distant flutes can be heard in the air. Angels, celestial creatures and the souls or countless heroes wander the heavens, so beware anyone of evil alignment! 

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Comments

Sleepnir

hoo boy, this is super late campaign stuff, gonna be tricky to put to use

Anonymous

My first thought is to use this in Decent Into Avernus. I'm not a fan of the skill challenge to redeem Zariel. Maybe the PCs and Zariel are pulled into her sword and have to complete a quest to redeem her. Thanks for the inspiration! Can't wait to see more!

Xotyc

This is great and I can't wait to see the rest. I will definitely use this, and soon!

Anonymous

I love campaign's where you start off dead.... Now hear me out, PLANESCAPE: TORMENT and Witch's Wake both start with a death and feature it as a mechnic rather than a penalty. I think this hall might be a fine place for some people to start another life, and then another one :).

Anonymous

This is super cool - I love this one! I'm running a planeshopping campaign right now, and have an angelic warlock, so this will def get used!

Anonymous

Very cool indeed and fills a niche that hasn't been explored that much in gaming. I love it!

Anonymous

Make it a nice little sidequest. You know how you actually get denizens of the heavens when you summon, for example, a celestial dog. Have your players appear on this map and make it so that someone in the heavens is doing the opposite to them. They might die, but it was only an image of them, so they just appear back on the Material Plane one experience richer.