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Like every model where I have to make new topology, I gotta test this one out a little before I know she can be used. She's got all the colors down now, and I think I'm happy with the head topology. There are some areas on the body I see I need to fix from these renders. 

Also trying to figure out a way to spin her clothes into something that translates better to 3D. Going with the original clothing design just seemed way too clunky on this body. Here's a T-pose of her with clothes: 


Anyways, these are 3840x3840. They're attached in the .zip file. Enjoy!

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SR

Very cool, though i really dont see an issue with that take on the clothes

blenderknight

Ah I should have clarified that this was my attempt at changing her clothes to something that fits 3D better, i.e. the design I showed is something that I think fits better than trying to make it look like her 2D design