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Hello everyone!

As I wrote here a few times in the past, I decided to use my spare time to learn something about 3D rendering with more professional software. I decided to do a small nonchalant project called "Honeymoon Island", where a guy and a girl are alone on an island for a week. I worked on this project for only 95 hours over several months.

The game is super short and incomplete, with only the first 10 chapters (each chapter is very short). I decided to release it now because I probably won't work on it anymore. If you are curious, the download links are below. Just be aware that there is not much content and the masturbation potential is low (lol):

Download:

Windows/Linux: MEGA Mediafire (114.7 MB)

MAC: MEGA Mediafire (109.7 MB)

Android: MEGA Mediafire (119.3 MB)

Since this is a project I did for learning purposes, the quality of the images varies greatly. There are many images that could have been greatly improved if I had put a little more time and effort into them, but I decided not to waste too much time on what is a simple project.

Now I will continue working on the next HS Tutor update that involves Ursula and Mom, and a few other things.

Comments

Maj'd

I like it! Pretty models, good graphics, interesting story, VERY hot mc, perfection. I'd love to see some more of this.

Dubsington

Great work for 95 hours! Some feedback: * The MC looked like a 35 year old man from the year 1975. In SolValley and HSTutor, the MC is supposed to be a little unattractive and there are a lot of jokes about it, but in a game like this where people are strongly attracted to him based on looks alone, he should probably not look ridiculous. * Ellen was gorgeous. Very good work there. * Using squeaky Japanese-girl sex noises for an Anglo-looking girl felt a bit weird. Probably better to go without the moaning if you can't find stuff that fits. * Might have been perspective issues, but in various scenes (such as the bed) Ellen looked almost as tall as the MC, but in other scenes she was far smaller. Be good to get that nailed down. * UI was nice and simple. 'Make players randomly click on things' is not the same thing as 'good gameplay', so I'm glad you didn't go too far with the sandbox. The usual knock on Daz is that it is slower to create images compared to Illusion products. But this was enough content to qualify as a small-but-decent-sized regular update to a game; if you can produce this much content in a couple of work-weeks then this project would probably be a moneymaker for you. TL,DR: I think you should run with this as a side-project. If you spend 1 week a month on it, you should be able to get 4 okay-sized updates out per year, and it would open you up to some new types of customers. Plus, if you drop the project, we won't get to see Ellen fuck Whatshername when she returns on the boat. And seeing religious girls get corrupted into bicuriosity is always fantastically good fun.

tkcorp8000

The audio I used for Ellen actually sounds like it came out of Japanese games, but I actually picked it up on Freesound. The girl who recorded it did it to be used in an animation or something and decided to make it available as CC 4.0. It's not easy to find free stuff like that so I decided to go with that one anyway. Maybe I'll look for something better later. About the scale of the characters, Ellen is really short next to the protagonist but in some scenes the difference is masked by the camera. About the project as a whole, I'll put it on hold for a while and concentrate on the other things, basically HS Tutor and Solvalley. I only needed 95 hours, but the first ten chapters have 120 images, more or less, for comparison, the first Ursula scene I did for the next HS Tutor update has almost 100 images (and four animations)... a single scene! I think I have managed to be quite effective in using the 120 HI images, however, the game really does look larger than the amount of images indicates. Anyway, I will focus on HS Tutor now, then finally finish Solvalley with the latest update, and finally decide what to do with this new project.