Quick update on schedule (Patreon)
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Hey,
First, I want to thank everyone for helping this page grow over 1000 patrons! That's quite a lot, considering I figured the best case scenario would be around 300 when I was starting out. Thank you everyone.
And now the more negative news. I've just received a new render machine that I ordered some days ago! I mean that's obviously a good thing. Unfortunately I had some trouble getting it to work properly. Which means I'm a bit behind on schedule regarding the renders. Well that's not the only reason, I've had a lot of issues during the rendering prep phase. On the positive side, now that the new PC does work, it should roughly triple my rendering power. This means either faster render times, or better rendering quality. I'll see which I'll go with, as I do more testing. The whole scene is around 27k frames long, so that's quite a lot of frames to render. As much as the entire prologue.
I won't have access to my PC for a couple days, starting tomorrow, so I'll likely post the tests on Sunday. I was aiming to get the scene rendering before I needed to leave, but there's no hope of that right now.
This should not affect the final release date, as that's not really tightly tied up to the render schedule, but it will likely affect the initial patreon release, not the WIP version though, that should still happen before the end of the month. Although admittedly even that will be cutting it close, if the remaining render prep ends up taking longer than expected.
I'll still keep working for a few hours, and if I somehow manage to get something I'm happy with done during that time, I'll post those before going to bed!
Anyway, just a heads up! Sorry for any potential delays due to all this! And thanks to all the patrons who made it possible to go through with this hardware upgrade! And as always, thanks for your patience.
For those who couldn't see it in the previous playblast post, the current estimated schedule is:
- Unity WIP (gameplay/dialogue done, no audio, not rendered) - Before the end of the first week of July
- Patreon release (will potentially be missing minor stuff like portraits/the new translation system, and only PC version, others will come with the final version of the part) - Second week of July (might be delayed a bit, due to the above mentioned stuff)
- Final/Public release/Recordings/Recut - 3-6 days after the initial patreon release. It should be out before, or on the 14th. (despite the other delays, assuming I don't bump into bigger issues)