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Hi everyone ^_^

Welcome to another weekly build update, covering what I'm planning to work on this as part of the upcoming build. The last build, whilst a smaller one, got a lot of good minor changes and updates into the game, so I'm very happy with that. I didn't manage to get any new scenes really done for it, though some are in progress, and I thought it better to get back into a regular routine rather than stress over whether the build was big enough.

This build I'll be continuing on with the things I had on the list for last week that I started on, so the Fem/Sissy Trainer ballet scene, and the Celeste classroom encounter are both highly likely to make it into this build. Other than that, I'd like to get some work done on Baylee, and the roommate/slave system in general, and I might do some work towards the school content, either doing the interrupts or perhaps some other core aspects.

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My primary goal of this build is;

  • Fem/Sissy Trainer - If possible I'd like to continue work on the the Sweet Sissy path of the Fem/Sissy Trainer. The next encounter will be the player visiting their first ballet session, which will be an embarrassing experience for them. It may also end in a more sexual encounter with Laura depending on how the player acts.

As such, my other major plans for this build are;

  • Baylee Roommate Basics - Added in the introduction to the Slave School, players can take Baylee the cheerleader on as a roommate. While there will be a longer and more complex set of interactions as part of this, to start with I'll be adding in the basic roommate options for Baylee, such as seeing her in the morning and evening.
  • Roommate/Slave Bed Code - Something that has been frustrating me for a while has been how I check beds for occupancy (and whether they are placed). I'm planning on correcting this. This has been one of the major reasons I've been avoiding work on roommate/slave content, as the bed situation has been very troublesome.
  • School Interrupt Encounters - Much like all the other time passing instances, the school too needs interrupt encounters. These are usually attached to fetish content, and are things like; milk overspill (lactation), pregnancy progression (pregnancy), cum/sex addiction, wetting (diaper/watersports), etc.
  • Celeste Teasing School Class Encounter - Just a smaller scene. It's technically something I've polled before that has lost, but I just thought it'd be fun to write, so I'll be writing a scene where Celeste masturbates in class and the player sees it.

Low priority content that I might get around to (or at least that I'm keeping in the back of my mind) includes;

  • Info Boxes - After having added in the basic options set for the info boxes and set up the exp portion of that info system for players to view, I still need to work on the quest information boxes and item gain information boxes.
  • ABDL Kindergarten First Day - Likely not something I'll finish this build, I'll also be adding in the 'first day' for the ABDL Kindergarten side of the Slave School content, where players will meet the ABDL characters at the school and have a couple of basic lessons.
  • Player Scene Images Overhaul - This one has been on the back burner for a while, but down various content paths I've saved up a selection of alternate images featuring the male and or female player stand-in. My hope is to change the code to allow players to select whether they see these images or not, but also select whether they only see one gender version of the images, and also be able to select whether it only shows the appropriate image to the player's current genital situation.
  • School Detention Basics - One of the parts of the school content I need to get done for the base school implementation, detention will be run by a random selection from the pool of teachers. Each teacher will have different punishment options that they'll decide on for the player, with some being far more lenient.
  • School Testing - Another aspect of the school content is the planned testing and qualifications, where players will be able to get qualifications if they pass tests. The tests will require multiple different skills to be at a specific level (but will be joint calculated so a player can have more of some than others and still pass). When gained qualifications will be used to partially determine the players value in the auction ending, and also to get promotions in certain planned jobs.
  • School Breaktime Hangouts - All of the schools student social groups will have the option for the player to hang around them at breaktime. By hanging out with them, the player will gain relationship with all of the characters in that group, along with allowing them to have encounter scenes with them too.
  • School Lunchtime Hangouts - As mentioned in the school breaktime hangouts, players will also have the option for the player to hang around them at breaktime. By hanging out with them, the player will gain relationship with all of the characters in that group, along with allowing them to have encounter scenes with them too.
  • School After School Waiting Around Basic Scene - A bit more minor, but the school also has an empty scene for players after school where they just wait around and certain things can happen. This for time being will be mostly just the version of the scene where nothing interesting happens.
  • School Misc - Other than the previously mentioned school needs to have added to it before it is complete include; toilet usage, breaktime/lunchtime snack machine usage, breaktime/lunchtime water fountain usage. There may be further misc options that might need to be added for the base school, but these are the currently planned ones.

A new art poll for the month related to the school is now up, so if you're interested then please check that out. I also hope to put out the build schedule/plan sometime soon. Artwork has been piling up for a while now, so I might do a big dump post of a lot of the ABDL and Pet-Play artwork I've had build up.

Hope you all are excited, and happy gaming ^_^

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