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Hi everyone ^_^

Welcome to another weekly build update, covering what I'm planning to work on this as part of the upcoming build. The last couple of builds have been huge undertakings with the skill system overhaul, so this time I want to concentrate on a smaller set of simple tasks, in particular getting some writing done. I'm planning on heavily focusing on the Slave School intro this build, and maybe getting a couple of other things done only if I have time.

As such, my major plans for this build are;

  • Slave School Intro - Occurring sometime over the first few days within the player's stay at the facility the player will be invited to spend a day to be introduced to the Slave School. To attend the Slave School players will have to set off in the first work/training/dating time slot of the day, with the visit taking up the majority of the day (first 2 work slots or first 3 in some instances).

    On the first visit players will; be introduced to their new classmates and teachers, receive a free school uniform, be tested to determine their capability, and have the Slave School explained to them (there will also be lunch). There's a lot to it, so it might be written over multiple work weeks to make sure it is just right.
  • Info Boxes - After having added in the basic options set for the info boxes and set up the exp portion of that info system for players to view, I still need to work on the quest information boxes and item gain information boxes.
  • Posters - A smaller addition, those empty spaces on your living room wall (in the facility) will soon be fillable with some neat little collectables. Some posters will be buy-able from Piper's home wear store, others will be given by various characters, or found throughout the world. I'm really excited for these, and adding more in the future.
  • Fem/Sissy Trainer - If possible I'd like to continue work on the the Sweet Sissy path of the Fem/Sissy Trainer. The next encounter will be the player visiting their first ballet session, which will be an embarrassing experience for them. It may also end in a more sexual encounter with Laura depending on how the player acts.

Low priority content that I might get around to (or at least that I'm keeping in the back of my mind) includes;

  • Player Scene Images Overhaul - This one has been on the back burner for a while, but down various content paths I've saved up a selection of alternate images featuring the male and or female player stand-in. My hope is to change the code to allow players to select whether they see these images or not, but also select whether they only see one gender version of the images, and also be able to select whether it only shows the appropriate image to the player's current genital situation.
  • Secretary Job Start - I've been trying to decide which major job to work on for a while, and have settled on the secretary job as it fits in best with the upcoming school location (and the skills related to it). The secretary job will see players working for the administrative wing of the facility, having to please to different bosses, an ageing lecherous male professor, and a demanding foreign female diplomat. Eventually, players will have to decide which of the two to work for exclusively. 
  • Add New Outfits & Underwear - I've got a few big batches of underwear and outfits still to add to the game. I've been putting them off mostly because I want to get the clothing reclassification done first, but if I can get that done I'll start adding these too. The clothing sets I have saved up include; Pet-Play themed outfits, Hucow themed outfits, degrading/prostitution outfits, some sexy outfits, clothing for the Fem/Sissy Trainer content. There is also a big batch of general underwear images.
  • Underwear Store - Seeing as I've got a lot of new underwear images to add to the game, and so far only one real underwear store (that also sells other clothes), I've decided to create a second underwear store for the game. The new store and its owner are already featured in the Fem/Sissy Trainer content for those who are curious.
  • Slave Catching Intro - This is a lower priority, but I'd like to start at least working towards the basic framework for the catching side of the slave capture and training system. To start this, the first scene will introduce some of the major NPC's related to slave capture, sale, and training.

The current ongoing poll is about appearance related options, so if you're interested and haven't voted on it yet then please take a look at it. Fingers crossed a new poll should be up over the next couple of days.

Hope you all are excited, and happy gaming ^_^

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