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Hey everyone!

The procedural geometry video is now finally available!!
I hope you'll enjoy it! I've also got a little message in the beginning of the stream, which you might want to check out even if you caught this one live!

In addition, as a thanks for your support, I've attached the source code / Unity project! ✨

I've annotated the code, so that it's easier to follow along, as well as improved it lots by adding features such as delta compensated UVs as well as editor handles to manipulate the tangent length for each road segment, and general cleanup!

I hope you find it useful!

As always - thank you so much for your support 💖

// Freya

Edit: I've uploaded a patched version, that fixes some issues with non-looped roads, and roads with only one segment! I've also kept the old one for posterity

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Procedural Geometry - An Improvised Live Course

🔽 Click for Timestamps & Info It's here! The 5 hour spline-based procedural geometry stream! Enjoy~ 👩‍💻 Source code / Unity project ❱ https://www.patreon.com/posts/29301827 📚 Slides ❱ https://docs.google.com/presentation/d/10XjxscVrm5LprOmG-VB2DltVyQ_QygD26N6XC2iap2A ➰ Play with a Béziér curve ❱ http://acegikmo.com/bezier/ Timestamps available below - thank you all so much for watching!! 💖 Patreon ❱ https://www.patreon.com/acegikmo 🐦 Twitter ❱ https://twitter.com/FreyaHolmer 📺 Twitch ❱ https://www.twitch.tv/acegikmo 💬 Discord ❱ https://discord.gg/v5VWuga 🌸 Instagram ❱ https://instagram.com/freya_holmer 00:00 - Intro 03:02 - Content Index 04:12 - Pre-Stream Chatting 12:38 - Structure of a Mesh 15:04 - Generating a Quad 1:08:48 - Generating a Quad Ring 3:00:20 - Béziér Curves in Flowstorm 3:15:26 - Béziér Control Points & Gizmos 3:24:45 - Constructing a Béziér Curve 3:51:12 - Béziér Space Coordinates 4:00:14 - Creating a 2D Mesh Format 4:41:32 - Extruding Along the Curve

Comments

nikola basic

This is awesome, thank you.

Yiu Yiu

my dear and beautiful Freya, shall we have a road chain and spline extrusion course? ;)

Young Eric

Thank you senpai