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A Wolf-Gnoll or Werewolf thing! Had so much fun doing this guy, I basically took the male wolf template and gave the mesh a real flipping over in blender sculpt tools, I wanted to create a rather extreme body type, and it works!  

While the arms and legs works really well, We've discovered that you need to take extra care in positioning the wrists, finger digits and ankles so that they match the original pose or else the skinning might not work properly and some artifacts may arise on the bending when doing extreme shapes such as our Wolf-Gnoll here.  

Any suggestions off what other extreme body type I could try next, a super-BBW perhaps?

-Dogson


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Comments

Anonymous

Would love to see super-bbw or hyper-hourglass!

Bardo_AD

I was excited when I read in the notification "hyper" but this isn't the hyper I was hoping for. Do you eventually plan to make hyper genitals like cock, breast, ass, hips and belly? That would be awesome.

Anonymous

How about super skeletal instead, real nothing-but-skin-and-bones style? Got a couple of concepts in mind that call for something along those lines, and would likely be quite handy for all sorts of monstrous-looking characters in future. Figured joints would be something of a limiting factor. Might be worthwhile to provide us some more basic hands with varying amounts of digits to help with that, like 3 or 4 digits. Maybe even a 2 digit crab-claw for the real adventurous designs, heh. By the way, does this custom offset system require us to stick to the original model’s geometry, i.e. can we add or subtract polygons/triangles? Should be easy enough to work around it with parts and garments if not, but I can imagine a few fringe use cases that’d benefit from such an ability. Still, with a bit of creative application, I bet much can be done even within such limits.

Czyzman

Looks good! I've played around and got a super BBW that looks pretty good myself. Give 'er a shot!

yiffalicious

It's definitely things we are interested in investigating. Thing is those parts will be driven by physics, and we need to see how that will work with hyper before promising too much. With custom offsets, you could pretty much create any shape you like as far as body goes, but the further away from the initial shape you go, the greater the risk of undesired behavior. - odes

yiffalicious

With custom offsets, you're pretty much free to attempt any kind of shape for the body - including thin body types. Correct - you need to stick the the geometry of the initial mesh. You can't add more triangles to it. It's just offsets - not new geometry. Furthermore, in order for skinning/bone deformation to work properly, new shapes should retain the topological meaning. I.e., the knee in the original shape should also be the knee in the custom offset. If you offset the topological meaning then you'll get undesired deformation after skinning. - odes

bryan fury

Yes a BBW/SSBBW would be awesome do it. I have a real life model: Alondra from mexican gorditas.com website. Also maybe an update charlotte.

Craket

This is it! This I love seeing, awesome example. I really do wonder how well il be able to make my own body shapes without messing everything else up hehe.

Anonymous

This is amazing! The lengths you can customize your character is far superior compared to any other character creator excluding blender. I still wonder if one custom offset will work on other characters like the skinny giraffe on a fox or snake?

Anonymous

Any idea if these shapes could be manipulated in-scene? It would be nice for tf among other things.

yiffalicious

Such a feature is not currently planned. Adapting skeleton to shape is quite a heavy operation and is currently only supported during editing.

Anonymous

That thought occurred to me, too. If we can add custom facial expressions, which I presume you can manipulate during interaction runtime, chances are the system, with a bit of creative application, could be appropriated for other uses as well. Doesn’t really even have to change the skeletal structure (though it might look like it does) as you only really need to have it happen on-screen for a moment, then do a cut in the footage while you switch out the character for a "different" one that actually has had the skeleton changed in the editor. Then you just repeat that with any major changes until you’re done with the scene. Not all that dissimilar to how they used pull off transformations in movies during the age of practical effects, really.

Anonymous

Will we at least be able to make custom blend shapes that can changed in-scene?

Yobama

Can you offset shaft?

yiffalicious

Custom shafts will eventually be supported, but not for this release. We need to do more testing with dynamics before we can setup up a standard/guide for how such assets are to be created.