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Hi all!

As always, you can find the build at our download page:

>> CLICK HERE TO DOWNLOAD <<<

Download instructions

The app comes in a self-extracting archive. You can either run the exe to let it extract itself, or extract it with 7-zip if that makes you feel better.

Windows doesn't seem to like unknown EXEs, so it may block you from running the self-extractor. To unblock it, simply follow these instructions:

Release notes

>>> CLICK HERE TO READ THE RELEASE NOTES <<<

We hope you all have a nice evening!

All the best.

- Yiffalicious crew

Files

Comments

Craket

Excited to hop in and tear it apart!

Craket

Ok, I hopped in, did some tinkering, and I have to say. Thank you so much for most of these things. I have yet to learn how to use materialhandler, which I think can be very very very good for characters. Im conflicted about AO layers and adding it to all of my characters, it does very good to the lighting and shadows, but in some areas it gets too bright. so really hard to decide, I guess Il need to use the masks properly. L for camera Light is also so important, I did not realise we were working with it on. I tend to have "Function" in mind when making a character, knowing how strong shading can affect a character is night and day, especially since I use a lot of fluff that does always looks lighter than where the fluff is coming from, meaning all of my fluff juts out brightly from the shaded character without good AO usage. L for camera light will fix that for me I think. I also loove the new map! The lighting in it is very useful, coupled with turning of camera light. Makes things more testable. I noticed that the SceleraGlow/IrisGlow is a lot more noticable and usable with these new lighting conditions. Some characters of mine will need updates it seems. I almost want to argue to set SSS as default due to having multiple new features that only work with SSS (Like Thickness). Anyways, amazing update! Worthwhile for the YL2c. Dont worry about what I said, its all just first impressions and thoughts, I still probably dont understand everything you guys gave us, lol.

SteelCrow13

Is it me or does the Sky Temple look like it would fit right in and function well as a stage in Super Smash Bros Ultimate?

yiffalicious

Thank you so much for your feedback, Craket! It's always nice when people recognize and appreciate the work you've put into something. :) You can always play around with blend modes as far as AO goes. Then you can retain some of the inital (baked) AO together with your custom setting.

BadOmen113

Awesome stuff. Can't wait to see what you guys do next. Any idea how long it could be before interactions become a thing? If nothing else maybe able to include at least two characters in a pose? Just out of curiosity, I think I've asked once before but I can't remember. :/

yiffalicious

Fur shading and authoring systems connected to it are the next things we're going to tackle. After that, we're going to start working on simulation systems, like shafts and balls (currently only tits are simulated). In conjunction with working more and more with simulation, we're going to move into interactions more and more as well. So this work will begin at the end of the summer.