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Some further improvements and a little bit of design talk.

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Viridian Maridian

Really enjoyed this video. The crouch jump part was fascinating. After spending the last couple weeks with ideas of context sensitivity rattling around in my brain it was great to see an immediate example of how avoiding them can be a benefit. So far I've been enjoying these posts from a peek behind the curtain, game design philosophy perspective. But this was the first time I thought "this looks fun, I want to play this" so kudos are definitely due here.

Joe Bailey

The enemy behavior stuff sounds really interesting. I didn’t know that was something you were trying to do