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First things first, the Patreon will remain open. Amazingly the pledge total has gone up since I announced the hiatus so I’d like to extend a huge thanks to all of you, new and old for the support. In case you missed it, February was mostly spent working on the Teio Form Mod for The Wonderful 101. Despite having only made that post a week ago, I’m once again feeling pressure to provide value so here we are. What I’m about to say should make you reconsider your pledge, if you’re not comfortable continuing I totally understand. My only request is that you think of more like a pause button which you can unpause should I return to making something you’re willing to pledge for. With that said, here’s what I’ve been thinking.

A long time ago I heard about a study which said something along these lines: if you tell people you’re going to do something, your brain releases the same chemicals as actually accomplishing the thing you said you would do. I don’t know if it’s true but it sounds about right to me and it’s easy to see how that would be terrible for motivation. This is a major reason why I’m usually so tight lipped about what I plan to make. While I never managed to output as many videos as I would’ve liked, I think this attitude has been something which worked in my favour. In fact, I feel like the power of this approach increased over time as I gained more followers. It was enjoyable to work on a Breath of the Wild video without announcing it and I’m sure it was a pleasant surprise for most of you when it appeared out of nowhere.

In an ideal world I would do the same thing when making a game. I’d simply vanish from the public eye only to reappear years later with something ready to reveal. This isn’t an ideal world though. I want to make a game and I have a simple problem which has prevented me from doing so: I need time but I don’t have enough money to buy that time.

Since many of you have guessed that this is what I want to do anyway and since I’d rather make a game under less than ideal conditions than never make one at all, I’ve decided to pull the trigger now.

Here’s my proposal. I’ll work on a game. At the end of the month I’ll tell you what I did, similar to the Teio Form post I made recently. Right now I have ideas for 4 different 2D action platformer games. Rather than pick one, I’m going to get some common systems in place which can hopefully be reused between each. Once I have a few basics, I’ll try to make the smallest one first. For obvious reasons I won’t share too many specifics about the games themselves, it’s way too early for that. Instead I’ll share some implementation details and overarching design ideas. If the first one proves not to be enjoyable or not feasible then I’ll move on to the next smallest and so on.

This project could easily fall through so I can’t guarantee any kind of delivery. Maybe I won’t even make it to the end of the month. Whatever happens it will be a valuable learning exercise though. Worst case scenario I return to making videos with more knowledge under my belt. Best case scenario we see how far this road goes, maybe all the way to release.

Some preliminary work has already been done. I’ve chosen GameMaker as the engine and have a functional collision detection system in place. Since the implementation is far more messy than I’d like, my plan for March is to clean that up and move on to something else like a player action system, camera basics or enemy hierarchy. Next month’s post will talk about some fundamentals and maybe collision detection if I feel confident about it by then. If you continue to pledge, your support is going towards those blog posts.

I do have one more thing to say though. The channel isn’t necessarily dead. Granted, it’s not alive right now either but after giving it some thought, I’ve decided I don’t need to abandon it just because I’d like to become a developer. Insiders often give GDC talks, make blog posts explaining their thoughts or even have Youtube channels of their own. I suppose the things I’ll say in my videos run a larger risk of annoying other developers than most but that ship sailed long ago anyway. If you’re curious what the future of the channel might hold, I think it lies less in traditional reviews and more so in other projects. Personally I’m very happy with the microvideo compilations and would like to see those continue. Beyond that I might branch out into general topics or do short videos about individual games. It’s still up in the air and I’m not able to promise that you’ll see another video any time soon but I can promise that the quality of the channel will remain paramount whenever I work on it. Right now it’s still on hold but the desire to return has been building up and I think it will boil over into a video eventually.

Before I wrap up I’d once again like to address anyone who decides to retract their pledge: I understand and am simply grateful for the support I’ve received so far. While I probably couldn’t do this if every single one of you pulled your pledge, I only need a small minority to sustain me for a while. You as an individual don’t have to be the one to prop me up if it’s not worth it to you on a personal level. I only ask that you check back again later to reconsider. If this new endeavor crashes and burns it would be nice to hit the ground running again with the channel.

Lastly, I’d like to apologise if this comes as bad news. I’m thankful for your support and interest in my work so far. Again, putting this in blog form makes it seem far more serious than it feels to me. I'm just trying something else for a while, you're welcome to follow along.

Comments

GenerallyHospital

You've brought me so many hours of informative and insightful content I'm happy to support your newest endeavor. Maybe someday playing your game will be the "final boss" of the Matthewmatosis experience. Best of luck to you!

Anonymous

Thanks for the transparency. I like the idea of the monthly updates. Gotta chase your dreams at some point, I hope you enjoy pursuing this. I look forward to either playing your video game or watching your next video. Both are perfectly fine. Stay wonderful.

Anonymous

I’m extremely excited for you, and am happy to support you chasing your dream. I look forward to whatever you put out next! I hope to catch you streaming more games you love in the meantime as well. Good luck and keep up the awesome work, man!

Anonymous

I'll absolutely be staying for the ride, wherever it leads. Best of luck, Blunderful one.

Anonymous

Good luck Matthew! Whatever comes out of this, I wish it to be of value to you. I'll gladly follow along, not expecting anything for now. I feel like what I've contributed so far isn't yet worth what I've got from your work and that I still have quite a bit of catching up to do ;)

Anonymous

I can't promise you that I can support multiple game development cycles but I'll chip in as long as I'm able. I've been curious to see how your insight would manifest into an actual game for a while now so whatever comes of this I'll probably check it out. Have you thought about a kickstarter pitch? Obviously not now but when things are a little more concrete down the line.

Anonymous

I'm actually very excited to hear you're finally working on games. I love your perspective on game design and I can't wait to see you put it into practice. Also I'll just add that with your channel you've got a huge resource at your disposal, have you considered crowdsourcing art/audio? I don't have anything to offer in this regard, I can't draw a circle. I only ask because art and audio are my main worries in my own projects. Anyway good luck, I can't wait!

Anonymous

I don’t care if you never post an update again. I give you this money because it makes me feel good to support someone with integrity, intelligence, and talent. I’m buying a feeling, not making an investment. The only thing I don’t want to happen is for you to feel bad accepting it. You’ve been more than honest with us. Let us do with our money as we see fit.

Anonymous

Thats some great news, can't wait to see what comes out of it!. If you'll manage to create a working prototype you're happy with, would you concider a kickstarter or something similar?

Anonymous

I'll miss the videos, but happy to see you're doing what you've clearly wanted to do for a while now. Just promise you'll finish your game before I finish mine! Regarding motivation when working on something you've announced vs something secret, I've found it to be the opposite of what you suggested - working on something you've told people about and openly committed to seeing through feels far more real (and urgent) than something that you could work on now, later, or never, without anyone ever knowing the difference. I hope it's the same for you.

Anonymous

This is really exciting to me actually. If I was ever gonna help fund anyone's game, you better fucking believe it'd be yours. Look forward to next month's report!

Dylan Robinson

This is the best possible outcome I coulda hoped for coming out of this month. Thank you for the update and cannot wait to read further and further posts as progress is achieved.

Anonymous

Hell yeah brother, go for it. Happy to support you.

Anonymous

I support you following your dreams, but I will say that I am disappointed because games are such a completely different product from reviews... Either way, thanks for all you've done so far and good luck with your future endeavors!

Anonymous

Your videos helped me make it through some really rough times. At this point, I'm just happy to support you. I'm also a developer (although not of video games, I do linux-y automation and backend stuff), so I'm also interested in what you'll be doing. I'm incredibly excited to see what you'll make. Your critical insights on video games have changed my perspective and have helped me to think more analytically about things in my life, so it'll be awesome to see what happens when you bring those thought processes to bear on designing your own game.

Anonymous

I'll echo this sentiment, I couldn't quite find the right way to phrase it. Thank you!

Mint

I'm always psyched as hell when anyone says they're gonna try making a game. It probably will be a bumpy road and a million things will go wrong, but you gain so much insight into the process just from trying. Just looking at it selfishly, this is a win/win for me because as an audience I either get a cool new game dev to follow, or a reviewer who is now even more informed about his topic. Good luck!! I hope whatever you end up doing is fulfilling.

Anonymous

When I became a patron, it was to invest in you. Not your content, certainly not the quantity of it. You. I believe you are capable of continued greatness, in whatever way, shape, or form it may be, and I will continue to support you in kind.

SteveReen

This actually comes as great news for me. I'm really interested in seeing what game you'd make (or however far you'd get with it), especially knowing from the channel how dedicated you are to make something good. As a little fun fact, my own introduction to programming was with a much earlier version of Game Maker (from before it was owned by YoYo Games). I've actually gone back and been dabbling in GameMaker Studio more recently myself. It's come a long way! Anyway, best of luck going forward. Looking forward to see what comes out of this!

Anonymous

Just increased my pledge. Even as my interests shift and I spend less time playing games in my free time, my appreciation and admiration for what you do only continues to increase. Your reviews manage to contain so much creative and logical merit that they hold up completely on their own—I anticipate your work far more than I do actual games, even your videos about games I'll never play. Any creative or academic pursuit would be extremely fortunate to have your mind put to it, and video gaming as a whole should count its lucky stars that this is where you ended up. I will be eagerly awaiting whatever it is you decide to produce, and will be happy to know I'm helping you apply yourself to whatever you find meaningful in the meantime. I've appreciated and been deeply inspired by your work since I was young, and the world deserves an unencumbered matthewmatosis. Godspeed, you wise irish bastard

Anonymous

Videos are just one thing dude, people follow you I think for your creative output no matter where that takes you. Your rigorous in a way very few creatives are. Games are fun (and extremely difficult) to make and I know you'll get a ton of fulfillment out of it!

Anonymous

It's cool that you're expanding into games. It's obviously no guarantee that I'll enjoy the games you make as much as I've enjoyed the videos(though I do like action platformers), but I think it's worth a shot at least - and I certainly look forward to whenever the channel revives, too. I'll keep backing and I hope it works out great.

Anonymous

I am thrilled by this turn of events and if I wasn't strapped for cash right now I'd raise my pledge. Can't wait to see what you do, and to hear your insights into the process.

Anonymous

I was planning on upping my pledge when you first went on hiatus, but this pushed me to do it. I look forward to anything you do in the future!

tomato

You'll always have my support. If you ever want someone to do music/sfx, I'd be more than willing to support in that way too.

Viridian Maridian

I'd like to make a game myself someday, and spending lots of time watching your videos has been in service of that. Getting to see you break down the finer details and maybe even learn something about programming/development? Consider me convinced.

Anonymous

My question is when are you going to give up this whole "im irish" thing? We all know its just a bit, Matthew.

Druida

Best of luck in your game developing endeavour! I'm very curious as to what games you'll make. I've gotten so much out of your videos over the years that I'm more than glad to keep up my pledge. And, I don't mean this to sound imposing, but If you ever need a hand with art while developing, I'm offering my help for what it's worth.

Anonymous

I am envious of your Carpeing of the Dium. Taking the plunge while you can is a fantastic idea and I wish you the best of luck. I'll be supporting any and all your creative endeavours as long as I can do so. Good luck, keep us posted, I am very excited to see the fruits of your labour.

Richard Rosean

I'm really happy to hear that you're finally going to try development full time! Like I said in the last post, I know making a game has been a dream of yours for a while and it's great to know we'll get to follow along in it's creation. Everything you've put out has been amazing and I'm confident this'll be no different. I can also say from personal experience that moving from examining art you enjoy to creating it can be a rewarding experience-if also a challenging one.

Incaptivity

Look forward to any and all updates

Anonymous

This is more exciting than the videos lol. I am curious to hear about your choice for game maker. How are you dealing with the creative aspects of game dev such as art and music? Recently i decided to make own game engine but it was after a long deliberation, the biggest pros I could see is that 10 years from now I will be a great game developer and programmer. Long time frame but it also allows for incremental demo's as well. For example using SDL2 + emscripten you could publish your own games directly to the web. The huge downside to this is that there is a large overhead to setting up the development environment to use some of these tools particularly for cross platform development. It was not fun... but at the end I learned a lot about how operating systems and hardware abstraction software works. Also I found making small games to be more enjoyable than playing games now. I am curious to hear how your opinions of games changes.

Anonymous

Fuck you. I'm raising my pledge!

matthewmatosis

Remains to be seen how much I'll enjoy the process itself but I'm pretty confident I'll be more satisfied afterwards, if I make it that far. Thanks for understanding and for the support.

matthewmatosis

I don't want to commit to any kind of schedule but I'll probably keep streaming on and off. If people don't mind me playing the same thing repeatedly then I'd definitely be up to do the same thing with Resi 4 that I'm doing with Alien Soldier.

matthewmatosis

It's enough to know that some viewers follow along closely and appreciate what I have to say. You don't owe me anything beyond that.

matthewmatosis

I'm open to using Kickstarter but only once I have something to show. One reason I'm starting with the smallest game first is so that (if all goes well) I can get it out as soon as possible and hopefully make some money off it. That way I don't have to rely on Patreon for too long. Since I'm only starting out it would be naive of me to give a timeline here and I've never been good at hitting dates but I really want to get something out as quickly as I can. Here's hoping.

James Stevenson

Hi Matthew, I'm intrigued by this new direction and I'm more than willing to continue my patreon subscription. One question though, will we still be getting semi-regular streams? I've been enjoying watching your no-damage Alien Soldier attempts recently.

matthewmatosis

I'll probably try the audio myself at first then look for help if I can't figure something out. As for art, I have someone in mind already. For now I'm going to focus on prototyping. I think I'll worry about that other stuff when I'm convinced I actually have something enjoyable to play.

matthewmatosis

I'm open to using Kickstarter. I hope it will only come to that if the first game falls through though. It's intentionally very small so as to get it does as quickly as possible. After that we'll see.

matthewmatosis

I can see the argument running the other way, yeah. This is one reason why I'm leaning into it by posting every month going forward. Right now programming isn't a serious passion of mine so I'm hoping that forcing myself to talk about it publicly will make me take more pride in my work therefore causing me to tighten up things I might otherwise overlook. Fingers crossed.

matthewmatosis

It's hard for me to imagine what posts beyond March and April might even look like. I suppose I'm looking forward to finding out too.

matthewmatosis

Fear not, this is just the first extremely elaborate step towards a Developer Commentary. In all seriousness, I understand it's a whole different ball game and it's fine if you're disappointed. Here's hoping the game wins you over or that I make a new video at some point. Thanks for understanding.

matthewmatosis

I'm really glad to hear that. Hope you're in better times now and long may they continue. I'm also curious how my thought processes will hold up under field conditions. That's definitely something I'll be writing about along the way.

matthewmatosis

I'm also hoping it can be a win/win. As I've said before if it turns out that my talent is really for criticism I can live with that, I just want to see where else I can go. If nothing else hopefully I learn some things along the way.

matthewmatosis

I think it would be too much expect greatness on my first outing. It's certainly something I'll shoot for but I'm keenly aware that I have much more experience with analysis than development. Still, I'm happy for the vote of confidence and I hope you're right.

matthewmatosis

I've been keeping an eye on engines over the years and both GameMaker and Unity have come a long way. There are definitely pros and cons to them which I'll talk about more in the future but things have arguably never been better for indie developers. Here's hoping I can use that to my advantage.

matthewmatosis

Well this feels like a lot to live up to but I'm not one to shy away from a challenge. I can't promise I'll make something great but I will strive just as hard for excellence as I did with the channel. Thanks for the kind words.

matthewmatosis

That rigor feels like a double-edged sword since it could hold me back too. Even so I'll try my best to proceed without compromising in that area.

matthewmatosis

Thanks for the support. I hope the game can win you over but if not I hope it provides some good video fuel at least.

matthewmatosis

Thank you. I have a long way to go as a programmer but I think SFX is an area I'd enjoy specialising in if I had to pick one. Both that and AI interest me a lot. Anyway, I appreciate the offer but I'm going to try to do as much as I can by myself before bringing anyone else on board.

matthewmatosis

Thanks for the support. If I'm in need of artists, musicians or anything else I'll probably put out an open call for one. If you're following me here or on Twitter that should suffice to see it. I think I'm fine for now though.

matthewmatosis

Critics have historically had a hard time making the transition, at least to my knowledge. Let's hope I'm an outlier.

matthewmatosis

I think this topic will be part of my first writeup as it's not a decision I made lightly. It's unfortunate that there are always so many pros and cons to these decisions. I admire the path you've chosen I just don't think it was the right one for me, especially since I feel pressed for time. Anyway, I'll get into all this next month, if you have any more thoughts to share after reading my reasoning then I'd be happy to hear them. Best of luck with your own work projects by the way, sounds like you've already had quite the journey.

matthewmatosis

Yep but I'm not willing to commit to a schedule and I'll probably continue to do a single game repeatedly rather than looking for new stuff to stream all the time. Eventually I'd like to stream Resi 4 in a similar manner to Alien Solider.

SpeckObst

Not going to lose my support. Even if you'll never finish any of the games, I'll continue my pledge just for the tiny chance of someday playing something you've created. Best of luck and I'm excited for you thoughts on the development!

Jerm

Really hope the project works out for you. As long as you’re in the industry, whether it’s analyzing or making games, I’m sure your effect will stay positive. Life’s too short to not at least try doing what you really want to do, so I’m glad you’re giving it a real shot. Best of luck to you, and even if it doesn’t end up working out you have the right attitude about it being a learning experience.

gibbdude

I'm very interested to see what will come of this new direction. The prospect of someone with a great understanding of how games may be good trying to actually make a good game has me curious. I'd like to hear about which of your critical philosophies are most useful and which are less so when it comes to producing development results. I'll be happy to continue supporting so long as you're earnestly working on a project that seems worthwhile to me. Both the game and the posts that might come of it are notions I find promising. I may prefer this to the videos if the game comes to fruition and is good enough, but I understand that that's a bit tenuous, so no pressure.

Anonymous

Best of luck Matthew! It's exciting to hear that you are going to pursue this. The amount of value you have provided me through your channel is worth far more than I have ever given you monetarily, so I'm upping my pledge as a way of paying you back for that. Reading through the comments here, it looks like there's interest in your choice to go with Gamemaker, which I will second. I recently began porting an old project of mine from GMS to Unity. I've found that the way Unity allows for both FixedUpdate (updates after a constant interval) and Update (updates for each frame) in the same script is much easier for me to work with. I believe you can do something similar in GMS, but I remember it being much less straight-forward. That said, I don't love Unity2D's built-in physics systems and most of my work thus far has gone into getting around them. I am torn on which is actually a better fit for what I want to do. Maybe your posts will be enlightening for me in that way, but if it is not something you are interested in talking about, no worries. Again, best of luck and thanks for all the vids.

Anonymous

I consider my pledge to be a donation; not something I expect anything in return for. I'm happy to keep pledging and would not mind getting nothing else, no new videos, etc. Love your videos; love the streams; do whatever makes you happy. I've gotten more than enough entertainment and value out of what already exists.

Anonymous

Glad to hear you're taking the plunge, and trying your hand at game development. I feel like if you apply the thought process and critical thinking you've always shown in your videos, you're on the right track for making something good. When I hear you talk about video games I often times find myself thinking "Man, I wish I loved anything as much as Matthewmatosis loves games." I just hope that that passion you feel helps push you past some of the struggle that inevitably comes with undertaking such a large project. You have my support, and I'm eager to see what you create in the future, whether that be blog posts explaining development, an actual game or demo to play, or even just going back to making videos, now armed with more knowledge and experience than ever before.

Anonymous

I can see why some would see this as purely transactional but I do not. I am appreciative of your work and your approach to creating content, and I want to support that, whichever form it may take. Best of luck on this leg of your journey.

Anonymous

Hi matthew! About the "if you tell people you’re going to do something, your brain releases the same chemicals as actually accomplishing the thing you said you would do" comment, is about how dopamine relates to wanting and desire. The attainment of the object of our desire releases dopamine into our brains, and we feel good, it does his job before we get rewards, which means his real job is to encourage us to act, either to get something good or to avoid something bad. Dopamine can be summarized as the neurotransmitter of pleasure, but it has been found to be more complex than we might believe! here is an article if you would like to know more about it https://www.sciencedirect.com/science/article/pii/S0896627312009415