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Hey everyone,

I don't have a lot of nice pics to show today. I'm mostly doing logic and backend things for the next few events so for now this isn't really graphics. So, instead, I'm gonna take a few time to explain how I envision the caregiver part of the game. 



For the "Adult" players :

You will meet theses two caregivers in the bar. Like the diaper club, you will be tasked to "prove" your maturity and undergoes a few tasks. I found this to tie nicely with the new alcohol feature, soI designed a small mini game where you get totally smashed and have to reach the toilet. 

Of course, if you fail to do so, you might end up a bit punished. Theses two don't mess around. 

If you succeed, you will be tasked to find "littles" to play around. I found it very fun to put the characters you already knows, ie the diaper club members, in a reverse situation. What if instead of joining the diaper club, you trick them into following you to the caregivers basement? The main idea here is to "reverse" recruit theses members and make them your plaything in this new area, with the help of your new friends.

You will have a classic nursery room at your disposal, but also a darker, more punishment oriented room that can lead to some spankings event. Like the diaper club, I'm drafting some events that will play out. It will also be very fun to choose a little to follow you around in the city. 

For the little ones : 

The idea here is of course, a bit reversed. First, you'll have to find a way to get to the bar, as the guard out there isn't very keen to let an obvious baby enter without permission.


Then, you'll get into the care of the two new friend out there. The general direction I'm following is that you'll get to choose one of the two as your main caregiver.

One of them will be a gentle caregiver, nice to you and eager to help you. The other one will be a bit more on the harsher, humiliating side and keen to punish you. 

You'll be able to make one follow you around in the city, and they will react differently based on your action (accident and the like) and their personnalities. You might very well end up in the punishment room if you do a mess!

So, here's the general layout I'm following. As you can guess, it's a step-up in interactivity and event, and that's why I'm spending a lot of time in the backend doing everything I can to make it as flawless as possible.

This is the step where everything I've crafted up until now (NPC following you, event-based accident, NPC able to have accidents...) are growing into something bigger, so I'm very excited ! 

That's it for now ! I'll be dedicating the next couple weeks crafting and refining all of this.

As always, don't hesitate to voice your thoughs on this layout! 

See ya next time ! 


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