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Hey everyone,

I updated itch with the non-official release.

As stated in my last post, you can totally skip this update if you feel like waiting for a more polished one. I playtested it and debugged it, but less deeper than usual so don't get too worried if you encounter some bugs. Still, I'll be very interested to hear some feedbacks, as always!

As usual,you can find it on itch. I kept the previous update here as well, as it's the last "official" release.

https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access

I won't do a full changelog this time either, but here's the main changes that are fully implemented, save for some polishing.

  • Occlusion culling generalisation : I got very positive feedback about the performance gain in the hospital following the changes I've made last update, so I generalized the feature everywhere it's relevant.
  • New clothes and Pull-ups : You can buy the pull-ups at the supermarket and the hospital. For the new clothes, you can use the debug command as it's not yet implemented as an in-game reward : giveitem BabyDeminOveralls and giveitem BabyDress will give you the two new piece of clothes.
  • Story continuation: you can follow the story up until after the school level. As stated it's not a "big" level where you have a lot of exploration to do. It's a more linear, short narrative take. 
  • Achievement systems : For now, 48 achievements are ready and fully obtainable. You should get right from the first time you load your save every achievement that you've already unlocked. Some of theses might require to start a new game though.

And the following change is not yet fully implemented as it miss some key NPC, but will still work for all the others :

  • NPC instant reaction in case of an event (Fart,Accident...). Note that you might be quite close from an NPC for it to work. I'm quite interested to have feedback about that distance (too short, too long?). 


See this link to look at the bug list. Remember to go here if you're unsure on how to report a bug. As stated before, I won't release any hotfixes or corrective build for this release as I'm gonna get all the time I can to work on the definitive release (Save for the unexpected, totally game-breaking bug of course).

As usual, don't hesitate to send me a message or write down a comment if you want to share your feedback!

That's it, I'm back to work ! See ya ! 

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