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Heya,

After planning a lot of small tasks, I started progressing on the game again the last week. The next update will probably add up a lot of small things, along some side quests for the diaper club.

The first thing I wanted to tackle is getting a viable economy in the game. For now, the only way to really "play" the game is to use the "give money" button in the debug panel. Of course, this can't stay like this and the game should be playable without ressorting to the money printer.

However, I struggled a bit with a good idea to generate infinite amount of money  linked to gameplay reason. I added some "spare" items that can be sold, I can add some side quests that reward money but this doesn't create an economy as it's a finite amount (and time consuming to create). 


So, my idea for now is to create a dumpster to dump used diapers in for money. It's not the prettiest idea but it's the only one I found linked nicely to the main game loop and it's potentialy infinite.

The main flaw is that it doesn't really tie up nicely with the mature gameplay where you probably won't have any diapers to  trash, so I'm still brainstorming for that part.

What do you think about it? Do you have any idea that could get used to generate money? I'm ready  to hear all your ideas !

With that said, I'll continue to work on that for a bit before beginning a new small task : rewamping a bit the UI to polish it and add few lacking features (like keybinding).

See ya ! 

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