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Hey everyone,

So, now we're getting to the juicy part ! The hospital host a pediatric ward, and it seem that there's some shady stuff going on. 

My goal here was to make something that would be adapted for (big) babies, but with the slight uneasy feeling of an hospital ward. So, while there's some stuff to take care of littles ones, everything is a bit sterile and white, like this play room or the care room.

Keep in mind that I still need to add some details and work on light, but here's my general idea on the level art.

Now, to dive a bit deeper in the plot, let's say that you'll visit this ward probably multiple time. It serve as a starting point or a failing point in some cases,depending on your playstyle, where you can get in a bit of a predicament.


But it also serve a plot point. Something is going on here, and you weren't the only one abducted here. Maybe there's some rescue to be done here. 


So, as you can guess, this level is going to be far less linear than the haunted house. You'll probably have to revisit areas after you get a relevant information or item so you can progress the plot. 

There's some more areas left that I didn't show you yet, but for now no more peeking ! Next time we'll go back to level progression and story  that I finally started after a long time of building the level. 

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Comments

john n

hmm what are those machines for i wonder.... cant wait to find out