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Heya everyone,

The next area that I want you to peek at is the orthopedic ward. We're finally getting to some hospital stuff !

This part of the level will be closed at the beginning, and you'll have to do some actions to unlock it. It will hold a new skill, similar to the pushing skill in the haunted house.


For this area, I wanted to give a feel of being hosted by a rich doctor, a bit pompous, with his own private office where he make appointments, but where something has gone wrong somewhere.

Obviously, this still need a lot of work on the lightning part, but I intend to make it a short, but intense part of the level, where you'll have to dive into a darkened zone to find your skill.


I'm sure theses kind of life-sized mannequins will be kinda scary with a good dampen lightning and some effects !

Next time, we're gonna visit an area I'm sure you'll dig for ...

On a quick note, I've began to work on the level logic - the last step before polishing things. I've made some good advancements, but this level is quite ambitious ! I want to step up a lot  from the first level in term of complexity, meaning I have to still do a lot more work. I'll talk about it soon !

Until then, see ya ! 

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john n

Happy Halloween Everyone ! new area looking good. looking forward to seeing what kind of mysterious we have going on in the hospital