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Hey everyone,

Thanks for all your reviews about the last update. I hope you enjoyed it ! 

I took a few day off this week to vent out a bit, and  now I'm planning the next actions.

Aside the usual bug-fixes that have to be taken care of, here's the next steps :

  • Continue to build the next pieces of content that are needed for the story follow up . Last update was mostly focused on exterior, now I need to continue the lab and the others interior that will be usefull , and begin to design the second level. 
  • Improve and add some stuff player side. A lot of you have suggested a let-go option, for example. I'm also thinking about implementing player reaction to accident, that will vary based on accident counter/ maturity level.
  • Design "NPC Behaviour Tree" that will add some random event to NPC daily life and will help in the future main side quest. 
  • And of course, continuation of both the main storyline and side quest.

This update should be quicker to release that the last one, given that I don't have a ton of dialog to overhaul this  time.

The most complex, and probably the most fun action is the NPC Behaviour, and I'm sure it's quite worth it. If you have any ideas on any NPC event that you'd like to see, don't hesitate to let me know ! 

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Comments

Hoshioni

cool.also, the skirt and tops colors go weird when area lighting changes. like just changes colors.

Hoshioni

as for npcs , Id love to just see more actually embolded to wear diapers possibly inspired by your character

john n

for the player improvement will we see some new animation for hunger and holding.

Hoshioni

what if you put flags in now that have chars recall when they have seen you diapered or not.

ABDLSwallow

I've begun to work on that. It won't be on every character obviously but for named NPC it will be a thing.

Hoshioni

also finding these glasses you made i could not. I did the fuse questline, found the watch. oh also the back alley seller his talk box is in the old postion and not where you moved him.