Release 0.2.2 (Patreon)
Content
Hey everyone,
You can find the latest build at the usual link on itch (https://abdlsparrow.itch.io/the-pacifier-project-minor-releases/patreon-access ).
So I spent a good amount of time the last two days fine-tuning some values:
- First on the food system, to correct some unintented behaviour and make it a less punishing. The main change is now the stomach value won't decrease when you're currently digesting something. This is really a big change, because on the previous iteration, once you fell down the slope and got to the hungry state, I found that it was nearly impossible to climb out of the starving state. Hopefully, you'll find yourself far less starved now.
- Second, on the new camera values so it feel ...just good. I find it pretty annoying to get it "right" so I'm listening closely to any of your feedback , as usual. I also implemented a new setting panel so you can customize the camera behaviour to your liking, mainly on the inverted axis and the automatic recentering behind the character.
With all of that said, here's the changelog :
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World
Dialogs overhauled for all the remaining NPC.
Added an ABDL tag to some NPC. It mean that they are receptive to ABDL, or are ABDL themselves.
Added three news areas:
- The park of the university
- The upper city is a whole new part of the city accessible through two backstreets.
- The lab which can be found on the upper city and who feature an unique minigame.
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Story :
Continuation of the main story until the lab introduction.
Introduction of a new side quest that focus on low maturity player and AB themed.
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GUI:
Added a camera panel to the setting menu. You can customize the invertion of X and Y axis, as well as the automatic recentering of the camera.
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Player:
Stomach content diminish only when food is not currently digested.
Adjusted food system value so it's less punishing to the player. Don't forget to eat your meal !
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Items:
Added a new item category : special items. Special items feature an unique skill that is either passive or active.
Added one special item : the body tracker. It allow you to see stomach, bladder and bowel current value.
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Technical:
Changed the camera behaviour to a more advanced system.
Corrected relative position of popup.
Added a lot more states to be saved.
Corrected a bug where the player is stuck indefinitely in an hold animation.
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Know bugs and issues:
Boy pants texture can look bugged while messy/wet.
spawning into lab make the player sightly surelevated for a few seconds.
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So this was a pretty intense update. I had to write about ~10.000 lines of dialogs and create a lot of baseline things that I hope to make bloom on later updates ( ABDL NPC, Special items...). Of course, I'm staying all tuned for any major bug in the next few day, but otherwise I'll take a few day off after that to recover a bit and come back at full speed.
As usual, don't hesitate to write any feedback here, and I hope you'll enjoy this update.