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Hey everyone,

As I said in my earlier post this week, I began working on a new kind of equipment and I though I'd share with you how it's going.

So, the idea is to be able to easily give you cool and unique gimmick, a bit like perks at the start of the game, but that you can switch in-between given the context and your prefered playstyle. 

The first one I did is the body tracker. When you equip it, it will show the dynamic state of your stomach, bladder and bowel. I already talked a bit about how I don't like meters, and that's why it's not baseline. But I understand some of you would want it. I think it's more integrated to the game than a simple option switch this way, and the item will be accessible early in game. 

The second one that I did is a little different. The diaper glasses will make available a new button that, if pressed, can help you detect which NPC wear a diaper. My idea is that some NPC will trigger some ABDL quest/dialog if some conditions are met (being low maturity, wearing a diaper...) and I though it would be easier to find them with an item like that.

It also allow me a more dynamic mecanism where I can implement a specific skill that you have to choose to activate. This can lead to a few interesting way of interacting with the world ! 

For now I built theses two items. I still have a few more ideas that I will implement for the next update, and if you guys have any fun idea for a special item that you'd love to see in game, just drop a comment ! 

On a side note, I think I'll also expand a bit the inventory space. There's a lot of new item that will pop up and I fear the 20 original slot might feel a bit cramped. 


That's it for today ! I'm still away from home till sunday so I probably won't be able to update a lot. Starting next week, I'm back full force to implement NPCs and follow up the story !

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