Shaders and traps (Patreon)
Content
Hey everyone,
I made some good progress on the gameplay logic theses last days. I figured out the critical path and the bonus stuff just like the maze, and began implementing the logic behind.
This time, there won't be any roaming ghosts to hinder you,but various traps to slow you down the way.
The main loop of the area will be to find how to unlock the next part of the mansion, looking for clues. You can try to go in blind, pulling lever and stuff, but... bad things could happen !
For now I finished an enema trap that will dramaticaly increase your need to go. If you have any other traps idea, don't hesitate to let me know !
Working on that made me think of the opportunity to upgrade my version of unity. It's quite technical but I was working on an old, stable version but I was lacking some nice tools, especially on the shader side. So I spend a little time upgrading, checking if that didn't break too much things. I'll have to double check that but now I can work with nicer effect like that smoke when something is popping up .
Nothing too spectacular, but I expect it will allow me to add nice little touch like that when needed.
So, with all of that said, I'm back to work ! I still have a lot to do.