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Scout, Scribe and Sage are now on the experimental branch.  They don't behave too differently to canon classes for now, but future plans are for classes in general to be differentiated a little bit better narratively.

I really like how the ghost stuff works with Life/Doom players, as an example.  Thieves do different things than Seers, for example. I might expand out the existing "aspecty" scenes to have special class roles on top of the existing generic "you are this aspect, or have enough of the associated stat" stuff. 

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