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Warning to anyone considering becoming a patron: consider waiting until the first of the month to avoid getting charged twice! I don't want anyone to feel like they got cheated by the payment scheduling system <3

This build has a mix of gameplay and content updates. The multiple orgasms for stallions is more developed, NPCs have identities, Fluttershy has dialogue, and there's finally a mute button. There's more, so check the changelog!

There are a couple little things that need to be smoothed out still. Once those are patched up, I think it's time to test a release candidate for the public build :D :D


Edit: Apparently I introduced an occasional crash with this build. I'm looking into it and will hotfix it when I figure out the cause >.<'

Tier 2 patrons can try it out here! 


Changelog

  • Mute button added <3
  • Fluttershy dialogue added
  • More AJ and Rarity dialogue added
  • "Numb" ability changed to "Denial". While enabled, it keeps NPCs from reaching orgasm. Useful for syncing up orgasms on all three at once.
  • NPCs are no longer randomly generated. Every one of them is named and has unique stats. Right now you randomly get one of 12 defined sets of NPCs at the start of a round. Later on, this'll be part of the game's overall progression.
  • NPCs can now talk. Dialogue WIP. They can each have unique text that fits their characters. Right now they mostly just have a few default lines. They let you know if they're out of cum, or if they're too tired to continue.
  • NPCs now have an "energy" stat. This measures how quickly they become fatigued. Once their energy is out (indicated by the flashing battery icon), they can't continue fucking. WIP - I think there'll be ways to recharge energy in the future
  • Queue now has an "auto" button. If enabled, it'll auto-fill all available orifices. 
  • The "auto" speed setting on NPCs will now remove the NPC if they're out of energy or cum. Combined with the Queue's "auto" setting, this means the game can be completely hands-free.
  • Lots of animation glitches cleaned up
  • NPC stats now have useful names
  • Game balance is still fucked <3


No progress on the side projects this last week or so- I was too focused on LC. If I can, I want to do more with them this week :3

The last update I said I wanted to get this dev build out in a week or less. I forgot about the holidays, so it's been 10 or 11 days. Still, if I can keep this pace up, I'll be pretty happy about the amount of content I'm putting out. <3

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Comments

Tim Painter

When will you upload/ post the public version?

dailevy

I'm not sure yet! I need to fix up some bugs and fill in a little more content, but it should be relatively soon! Once it's done, I'll post a Release Candidate build, then make it public a couple days after that. So... "soon" (tm)