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Game Title    : Stellaris (The Machine Age) x64

Game Version  : 3.12.5 (9a6f)

Game Sponsor  : Ubykh + WalletGifts + darkedone02 + hbpateiv + PF

Process Name  : stellaris.exe

Relevant Info : 64bits/Space RTS with Pause

Script Version: 18.6 - AOB (x64)

CE Version    : 7.4

Release date  : 09-Jun-2024

Author        : Recifense

History:

13-Jun-2019: First Release for 64bits (v2.3.1-7b85) (s11.0) (test_branch)

13-Jun-2019: Release for 64bits (v2.3.1-bcd1) (s11.1)

15-Jun-2019: AOB release of the script + Split Research (s11.2)

18-Jun-2019: Release for 64bits (v2.3.2-00a6) (s11.3)

11-Jul-2019: Release for 64bits (v2.3.3-9b71) (s11.4)

12-Jul-2019: Quick Excavation (Phases in 5 days/Difficulty Level/minimum Clues) (s12.0)

09-Oct-2019: Release for 64bits (v2.4.0-2226) (s12.1)

10-Oct-2019: Release for 64bits (v2.4.1-73ad) (s12.2)

19-Mar-2020: Release for 64bits (v2.6.0-6a97) (Federations) (s13.0)

19-Mar-2020: Release for 64bits (v2.6.1-65d2) (s13.1)

23-Mar-2020: A change for non-steam. Script is compliant with v2.6.0 (s13.2)

15-Apr-2020: Release for 64bits (v2.6.3-ae56) (s13.3)

12-May-2020: Release for 64bits (v2.7.1-a5aa) (s13.4)

30-Oct-2020: Release for 64bits (v2.8.0-a756) (s13.5)(Necroids)

01-Nov-2020: Fix for GM during Planet Invasion(s13.6)

06-Nov-2020: Release for 64bits (v2.8.0-ce2a) (s14.0) (Colossus Quick Cracking is back)

07-Nov-2020: Fix for Quick Research option    (S14.1)

20-Nov-2020: Release for 64bits (v2.8.1-dfce) (s14.2)

24-Nov-2020: Changed HPt for MOSM (v2.8.1-dfce) (s14.3)

17-Apr-2021: Release for 64bits (v3.0.1-c04b) (s15.0)(Nemesis)

24-Apr-2021: Release for 64bits (v3.0.2-91c1) (s15.1) + Improvements

20-May-2021: Release for 64bits (v3.0.3-d281) (s15.2)

19-Aug-2021: Release for 64bits (v3.0.4-67e7) (s15.3)

14-Sep-2021: Release for 64bits (v3.1.1-22a5) (s15.4)

22-Nov-2021: Release for 64bits (v3.2.1-de97) (s15.6) (Aquatics)

27-Feb-2022: Release for 64bits (v3.3.2-87f3) (s15.7)

14-Apr-2022: Release for 64bits (v3.3.4-67b9) (s15.8)

15-May-2022: Release for 64bits (v3.4.2-7836) (s15.9) (Overlord)

16-May-2022: 2 fixes (s15.10)

21-Jun-2022: Release for 64bits (v3.4.4-2271) (s15.11)

29-Jun-2022: Release for 64bits (v3.4.5-a361) (s15.12)

24-Jul-2022: A fix for research type 3 (s15.13)

23-Sep-2022: Release for 64bits (v3.5.2-27ef) (s16.0) (Toxoids)

30-Nov-2022: Release for 64bits (v3.6.0-0028) (s16.1)

16-Mar-2023: Release for 64bits (v3.7.2-e793) (s16.2) (First Contact)

14-May-2023: Release for 64bits (v3.8.2-947b) (s17.0) (Galactic Paragons)

31-May-2023: Release for 64bits (v3.8.3-7144) (s17.1)

14-Sep-2023: Release for 64bits (v3.9.1-629c) (s17.2)

28-Sep-2023: Release for 64bits (v3.9.2-f7e4) (s17.3)

27-Nov-2023: Release for 64bits (v3.10.1-9758)(s17.4)

09-Dec-2023: Release for 64bits (v3.10.3-d2aa)(s17.5)

10-Dec-2023: Fix for Research Group ID + adding back Special Research (s17.6)

14-Dec-2023: Release for 64bits (v3.10.4-e9b6)(s17.7)

28-Feb-2024: Release for 64bits (v3.11.1-0a36)(s17.8) + (new feature)

05-May-2024: Release for 64bits (v3.11.3-f537)(s17.9) + (Inc Research Constant)

08-May-2024: Release for 64bits (v3.12.1-73e4)(s18.0) (The Machine Age)

09-May-2024: Fix for colonization (v3.12.1-73e4)(s18.1)

16-May-2024: Release for 64bits (v3.12.2-54e1)(s18.2)

07-Jun-2024: Release for 64bits (v3.12.4-f4eb)(s18.4)

09-Jun-2024: Fix for Quick Movement (s18.5)

30-Jun-2024: Release for 64bits (v3.12.5-9a6f)(s18.6)

Features:

- Minimum Resources:                   [1]

- Energy

- Minerals

- Food

- Goods                                  (new)(v10.0)

- Alloys                                 (new)(v10.0)

- Influence

- Unity (can be included or not)

- Minimum Special Resources:           [2] (new)(v10.0)

- Volatile Motes

- Exotic Gases

- Rare Crystals

- Living Metals

- Zro

- Dark Matter

- Nanites

- Quick Research                       [3]

- Special Projects Only              [31] (by TranscendPerfection)

- Quick Task (for some ships):         [4]

- Survey

- Investigation

- Quick Production                     [5]

- Ship Construction

- Troop Recruitment

- Quick Colonization                   [6]

- Phase 1 by ship

- Phase 2 by the Player him/her/self

- Quick Population Growth              [6] (new)(v10.0)

- Beings    (a day)

- Machines  (a month)                    (new)(s10.1)

- Quick Buiding                        [7]

- By Planet

- All kind of Districts                (new)(v10.0)

- Buildings

- Clearing Blockers

- By Constructor Ship:

- Stations

- Quick Contruction of Megastructures  [7]

- Phase  1   by ship

- Phases 2/3 by the player him/her/self

- God Mode:                            [8]

- ships (Hull/Shield/Armor)

- Stations (Hull/Shield/Armor)

- Troops

- Minimum Production per tile (new)    [9]

- Troop Morale                         [B]

- Pretty Quick Fleet Move (original by transcendperfection)  [C]

- Player's Characters quick level-up to max (v7.5)           [D]

- Colossus Quick Actions (2 days)  new (v8.1)                [E]   (It is back)(s14.0)

- Minimum Stability                    [F](  new)(v10.0)

- Quick Excavation:

- Phases in 5 days                  [G] (new) (s12.0)

- Difficulty - always easy          [H] (new) (s12.0)

- Minimum Clues (3)                 [I] (new) (s12.0)

- Quick First Encounter:

- Phases in 5 days                  [J] (new) (s15.0)

- Difficulty - always easy          [K] (new) (s15.0)

- Minimum Insights (4)              [L] (new) (s15.0)

- Some Pointers                        [M]

===========================================

[1] It will not go under MAximum/2;

[2] It will not go under 68;

[3] It may take a few days or months (but always faster than normal);

[31] Only Special Projects will be affected;

[4] It may take a few days (but always faster than normal);

[5] It may take a few days (but always faster than normal);

[6] It may take a few days or months (but always faster than normal);

[7] It may take a few days (but always faster than normal);

[8] That's it;

[9] Minimum Resource = 20; (looking at the planet surface)

[B] Morale will not decrease during battle;

[C] Human Play's fleets will travel pretty quickly;

[D] Human Play's characters will level to max pretty quickly;

[E] Human Play's Colossus will act quickly (~2 days);

[F] Colony statibility will not go under 90;

[G] Human Player's Excavation: Each Phase takes 5 days;

[H] Human Player's Excavation: Always Easy Difficulty;

[I] Human Player's Excavation: Starting clues = 3;

[J] Human Player's First Encounter: Each Phase takes 5 days;

[K] Human Player's First Encounter: Always Easy Difficulty;

[L] Human Player's First Encounter: Starting Insights = 4;

[M] Used at the table;

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[USAGE]

1) Run CE70 or greater;

2) Run Game;

3) Load the game process "stellaris.exe" in CE;

4) Load this table and activate the main script;

5) Now Activate the script of each cheat you want to use;

6) Game On;

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[HOTKEYS]

- None defined

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[IMPORTANT]

Save your game before unsing the cheats.

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[INFO]

Tested on Win 10 64bits

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BIG THANKS to Ubykh for providing the game.

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Have fun!

For 32 bits release please look at https://www.patreon.com/posts/stellaris-23233356

Files

Comments

Tekess

It is that time again... please update to 3.7 :-)

Das Tardlii

Also looking forward to an update for 3.7. Love your script and hope to keep using it.

Das Tardlii

Wow. Recifense works fast!

PinkJustice

3.7.3? Didn't test the table yet to see if it still works but the checksum is changed

Jordan Gammey

The 3.7.2 table is still working with 3.7.4 as far as I can tell.

Anonymous

Thank you for this table, if you have a moment I would appreciate it if you wouldnt mind updating as the 3.8 update is not compatible.

Tekess

There is a problem with several cheats: they only work for Player 0 and some origins / mods change the player id to 1 or something else

Anonymous

3.8 update introduced so many changes to the game, like the new leader system, new empire council, etc.. Like eveything got small changes too. I am sure he ll need more time on those. :)

Anonymous

It is that time again... Please update to 3.8.2

Mr. Yonic

Can't wait for the new table. Hope it's not too crazy with all those changes lol. Looking forward to it.

Anonymous

Is there any possibility of adding following features ? : 1. Faster Intel gain 2.easy spy/clues 3. Faster gain of current governing agenda (paragons dlc) 4. Fast senate vote + quick recession, high diplo power

Ben

Gods, I need cheat engine more than ever. Why do they insist on making the game harder and harder with each update?

Anonymous

For the senate stuff you can console force_senate_vote and end_senate_session

Anonymous

Many who play with cheats play on iron man mode. The console doesn't work there.

Anonymous

Thanks much!

Anonymous

Thank you!

Tekess

It does, if you use the extension table on the fearlessrevolution cheat engine forum. the problem is, there were 2 or 3 changes in maintainer so the post is burried somewhere in the middle of 62 pages... it's regularly linked to at the end: https://fearlessrevolution.com/viewtopic.php?p=188245#p188245 Achievement with mods and console in Iron Man

Anonymous

it seems that the table is not working with version 3.8.3

Anonymous

yuup pls fix

Anonymous

Ditto on 3.8.3. Weird that a small point release is enough to break the table.

Das Tardlii

Same here for 3.8.3. CE gives a "Stream Read Error" when loading the table

Das Tardlii

Seems to work now. I may have had a corrupt file or something. Sorry for the false report.

Anonymous

Has anyone just edited the table to open with 3.8.4 and seen if it works?

Tekess

3.9 is here :-)

Anonymous

If you could pretty please provide a 3.9 update!

Ben

Thank you for the update!

Anonymous

Hey. 3.9.2 is out and the script fails to load. An update would be appreciated, thanks!

Anonymous

Thank you for the update :)

AlexRM

We need un update to 3.9.3! Thanks

Anonymous

This cheat does not work when I use it with the mod real space. It used to work but recently after a long time when I boot this game up it isn't working. Can you look into this problem.

AlexRM

I'm sorry you're right! Was another issue solved now. Thanks!

zzpudimzz

New update out.

Anonymous

I'm looking forward to the update.thanks in advance!

TargetDrone

damn... i really look forward to an update....

Anonymous

given the bugs on release I am not surprised there was a delay, there was a patch today and I think another one expected next week, so not worth updating for just 1 week most likely

Althalus

Looking forward to an update with the new expansion.

zzpudimzz

3.10.2 out

Epicmarkvan

Holy father of the Sheets please bless us with an update

Epicmarkvan

None of the scripts are working for me as of now. I've tried God, Quick Research, and Pretty Quick Fleet Movement and they do not seem to activate. Tried minimum resources too.

zzpudimzz

At fist it was not activating for me when i made this comment, but after some fiddling (launching and relaunching the game) the same being working so far.

Recifense Cheers

Strange. All features are working for me. I am using table"stellaris_v3-10-1-9758_X64_Steam_Ub_WG_DO02_HV_PF_CE74_S17-4-AOB_T30.CT".

Anonymous

currently minimum resources and special projects such as species modification do not work

Epicmarkvan

Strange, I'm also using that one. Latest version of Stellaris. Nothing on the table activates. Do you have all the DLC?

Anonymous

In spite of your recent update, [Quick Research] - [Include Special Project] table is not working. I started to research the special project 'Research the Alien Box' which needs 1,000 physics research point. But no change even after two months. Could you double check your table? Anyway, thank you again for your hard work, it is greatly appreciated.

Anonymous

That works now. Thank you so much for your quick feedback. You made my day!

Anonymous

3.10.4 is out and the 3.10 tables have stopped working.

Anonymous

Quick note. 3.10.3 is still available in the Beta options of steam and the tables work with it.

Anonymous

3.10 was BRUTAL mate, so many table breaking updates. So happy, so thankful you stayed on top of it after ALL this time. You're a legend mate! Cheers!

Daniel ♧

The quick Megastructures & Colonization dont seem to work. Still take several years. Not sure if it might be me

todmude80

I found that the quick research eventually reverts back to normal paced research after a few months/years have gone by. It started to revert with only one branch then eventually all three branches were affected. After the research speed reverted, relaunching the game, reconnecting CE, and selecting quick research did nothing to speed up the process. Each month that went by the progress will only tick down by one month.

Defaox

thank you

Xanxus

thx a lot.

Anonymous

Thanks very much Recifense

Anonymous

I second that thanks!

WillyECoyote

Thank you, works perfectly! I had a problem running it on 6.8.2 CE, but on freshly installed 6.8.3 runs smooth.

Anonymous

Hi, table does not work for me. Running on 6.8.3, windows 10 64-bit. Activating the main script does not expand it as it usually does.

A1llas

Lion that's probably because they just released a new version, it doesn't work with that one :/

Anonymous

nah a1llas, it was running 2.3.1. the new version is opt-in only.

Anonymous

Thanks a lot, working fine here on my 2.3.1 on Steam. :)

Recifense Cheers

I have posted a table for version 2.3.1-7b85 (beta) (stellaris_test branch).

DschingisSkyrim

For some reason CE just hangs when I try to activate the script.

Anonymous

When activated "Quick Research - Special Projects Only" and "Quick Task" often don't finish to the last some events... For example, after investigating the anomaly upon detection special resources, he doesn't appear. Event "Pulsing stars". After the event, project does not appear... Also sometimes there is a bug with "Enigmatic Fortress" and "Infinity Machine". But I don’t know here - is it a bug of the game or a script?

Candy-Sama

Hi Recifense! Small suggestion - Is it possible to do a cheat where the research/production(Like actual production rate) of each job be boosted? Not too much tho, but like enough to make it significant?

Anonymous

New expansion out (Federations), if you have time - it'd be great to see the table updated! :) You're doing nice work, stay safe in these uncertain times!

Rui Pinheiro

Hi, there is a new patch (2.6.2) if you have the time could you have a look at it. keep the good work and thanks.

Recifense Cheers

I have checked and the table for 2.6.1 is also valid for 2.6.2. Are you facing any specific issue?

Rui Pinheiro

When try to activate the main scrip it does not open or selects, just outlines in blue and nothing happen.

Recifense Cheers

Are you using the latest table with script version 13.2)? stellaris_v2-6-1-65d2_X64_Steam_Ub_WG_DO02_HV_PF_CE70_S13-2-AOB_T80.CT

Rui Pinheiro

just realised the scrip is v13.1

Cameron

The script is broken by the 2.6.2 update as it passes the first check but does nothing on the second.

Recifense Cheers

Are you using the latest table with script version 13.2)? stellaris_v2-6-1-65d2_X64_Steam_Ub_WG_DO02_HV_PF_CE70_S13-2-AOB_T80.CT

Anonymous

hey ref, just a heads up that stellaris got a pretty big update today, if you could update your table at some point that would be most appreciated it, and as always thanks for everything, i appreciate you

ThinkIHaveAProblem

Hey man, appreciate the update as usual. Not sure if anyone else is having this problem but the God Mode makes my game crash when I invade with an army. It works otherwise with everything else, but as soon as I invade it crashes. When I turn off God Mode it works when I invade. Appreciate all the work you do!

Recifense Cheers

I updated the table yesterday night. I did not send a FYI because I had already sent one yesterday (for TROY). This info will be on my FYI tonight. Cheers!

Stijn Van Hove

Looks like there's been another update. Game is still listed as 2.8.0 but with a different checksum, which doesn't allow the script to start. I have no mods installed. Weird though, because normally they label their hotfixes as X.X.1

Anonymous

Huzzah! Thanks for getting the new table out before the weekend!

ThinkIHaveAProblem

I'm having an issue with the research being instantly completed even though the option is off. It happens as soon as the entire script is enabled. Also, it affects other civilizations. By day 30 they have just about every tech unlocked. As always keep up the good work and thank you!

Anonymous

And the fix is good. Double thanks for having it good to go.

A1llas

I had windows 10 crash on me after trying to start a new colony, I have never ever seen this in windows 10.

Recifense Cheers

I've colonized a lot of planets and an habitat. I was not able to simulate your issue. I can't imagine how one of my scripts could cause a crash to the OS. Could you repeat the isssue more ten once?

Anonymous

Looks like a new update has dropped Rec.

CompactDisc

Reci, your new table has an issue with the 'selected megastructure' pointers. It either doesn't work, or only detects a megastructure if it was constructed a long time ago.

Recifense Cheers

Those pointers only works when upgradding Magestructure like, for instance, Ring World Site (2 upgrades) // Sentry Array Site (4 upgrades) // Dyson Sphere Site (5 upgrades) // Science Nexus Site (3 upgrades) // etc. Usually construct by a Construction Ship.. The use is like Terraforming. Cheers!

CompactDisc

I've used it a lot, but it's not consistent anymore. Many people seem to have the same issue. Often when selecting a mega structure, the pMega pointer stays empty. Edit: According to someone on my server, this happens with the "Quick Build for Megastructures" option as well.

CompactDisc

A little FYI: The resources in the game have all switched to 8-bytes. Your pointers tend to overflow when having too many resources.

Anonymous

hey rec, nemesis/dick dropped, if you could update your table whenever you have spare time i'd super appreciate it, thanks :)

Anonymous

Thanks for keeping this updated Reci, great work! :)

JimR

cheers you are my hero!

Luke

Thanks rec!

Shay

Minimum special resources do not seem to work

Shay

Actually, some features stop to work after some time; for example, restarted the game, and turned on table once again, and cannot make now quick research to work

Shay

Or maybe it just slows down a lot, not instant though after some time

CompactDisc

I think the maximum value you use to set quick research (#71000000000) is too low for the late-game techs. Especially the repeatables.

Shay

In late game I am getting new tech as quick with no cheats as with cheating, really no difference. Also quick building doesn't seem to work for ships, or again, I see no much difference when I have it turned on and not. Those two are debatable, it is hard to assess the difference. However minimum special resources do not work, and for sure quick population growth doesn't work either (getting very slow pop grow, tried with different species).

Shay

Still, these are minor issues, I can live without those, all other features seem to work fine. Game is buggy as fuck, so part of that might be a problem: e.g., bug with reinforcing fleets was never fixed. And if I can request, can you make console available for ironman, or maybe somebody knows another table which does that?

Shay

Thank you for the update, and sorry for being obnoxious 😉

BranL

Is this compatible with the GoG version? Can not seem to get it to work. The first script activates but the main game one will not giving an error of: The Array of Byte named MSTP could not be found. version and checksum are good

Shay

They've just released 3.03 patch 😉

Shay

It might be yet another version, in addition to Steam and Windows Store. Also, when you change to different empire as a player in the same game, with the present table, nothing works anymore too, so it might be sensitive to different versions and changes. You can try WeMod, sometimes it works while this table doesn't, although it is more limited.

Shay

Thanks for the update! 😁

Nuttawat Rouadreaw

Quick Contruction of Megastructures not work pls fix :)

Nuttawat Rouadreaw (edited)

Comment edits

2021-07-15 21:03:08 sorry , i mean Selected Megastructure Info (Used for Upgrading)>>>>>Days necessary to Upgrade ==> not working pls check
2021-06-28 07:01:25 sorry , i mean Selected Megastructure Info (Used for Upgrading)>>>>>Days necessary to Upgrade ==> not working pls check

sorry , i mean Selected Megastructure Info (Used for Upgrading)>>>>>Days necessary to Upgrade ==> not working pls check

Shay

Thank you for an update!

Anonymous

Thank you for the update!

Shay

They've released 3.1.2 update. Thanks in advance for an update 😀😉

Shay

They've released update 3.2.1, seems that table doesn't work anymore

Anonymous

FYI works just fine with 3.2.2 as well.

Anonymous

Seems not to work on my game. I'm using the offical Steam version 3.2.2. Had some mods enabled, but that should'nt cause this. I tried disabling all mods, still I could'nt activate the script at all. Am I doing something wrong?

Recifense Cheers

What error message do you get? (to see the message, after the table failing to load, right-click on the script and look at the top of the options list)

Anonymous

Got this one: Error in line 144 (assert(stellaris.exe+00b02d55,4c 89 b5 88 00 00 00 48 8b da 4c 8b f1 4c 8b 05 ?? ?? ?? ?? 49)) :The bytes at stellaris.exe+00b02d55 are not what was expected

Recifense Cheers

Are you sure you are using the last table of download list? The one for version 3.2.1?

Anonymous

Damn, my bad. I used the one that could'nt be more wrong😂. Used 2.3.1 instead of 3.2.1. Twisted digits.^^ Nevermind... Haven't used Patreon for a while and wasn't aware the top one is the oldest one.^^

Karisa

GOG can't use the table

Tekess

3.3.1 Libra is out, table v 3.2.1 is sadly no longer activating

TargetDrone

yep... will need an update for 3.3 Libra :(

ArchmageTay

Hope you find the time to update this one for us!

TargetDrone

there was just an update to 3.3.2 Libra....

Anonymous

im hoping you can find time to update this table, thank you!

Anonymous

An update to 3.3.2 would be super great! :D

ScaritzJS

im hoping you can find time to update this table, thank you!

Anonymous

@Recifense Cheers, haven't you named the latest table wrong? The checknumber 87f3 is for 3.3.2 .. but its named as 3.2.2 ...

ArchmageTay

Thank you so much for the 3.3.2 Libra table!

TargetDrone

thanks for the update !!

Anonymous

Thanks!

TargetDrone

any chance to update for 3.3.4 (67b9)?

Anonymous

Most of the scripts don't work - possibly all of them. Some of the values are still found correctly, but not all (days' progress in megastructures still works for example).

Shay

ty for the update! 😁

Shay

They've just released patch 3.4, please update when you can, thank you! 😉

Epicmarkvan

Thanks for always being expedient, man! Great work every time, too!

Shay

Ty for the update! 😉

Anonymous

Anyone else downloading the latest file and its just "1" and wont open in cheat engine?

Anonymous

Just change the name to whatever and add the ".ct" extension. Should work just fine.

PinkJustice

Special projects don't seem to work, as well as the quick building of megastructures EDIT nevermind megastructures do work.

Anonymous

ty for the update! anyone else get instant construction even tho it's not selectedt? f.e. if I select "Minimum Resources" it works but also simultaneously builds everything in one day even tho "Quick Production" is not ticked in the list ... EDIT: it doesnt matter what part of the script I activate, as soon as I expand (and tick) the "MAIN SCRIPT" I seem to get instant construction

Anonymous

many thanks for the update. But could you add support for the Extention-script as well? I really like editing planets and characters.... :-)

Anonymous

yup, here as well.... though I accidentally activated it..

Anonymous

many thanks

Shay

I think the extension script is made by somebody else, if you mean the one posted on fearlessrevolution, you have to wait until this person updates the script

Anonymous

thanks, please always update this game

Anonymous

FYI There was a new minor update 3.4.3 'Cepheus' a few days ago. Most of the cheats still work on the 3.4.2 table. I haven't tested all of them yet though.

Anonymous

Not sure if there were changes done to the table or if my game with mods have changed some values around but under the resources info, alloys; influence; and unity no longer make the changes to those resources but to different ones instead. for alloys, it looks like it changes the food value instead; for influence, it changes the credits; minerals instead of unity. Is this the right change or?

Shay

Mods do that to the game. Check first unmodded game, if values still work. I have the same problem with some mods. Use console instead, if table doesn't work with some mods.

Shay

They updated game to 3.4.4. Please update when you can 😉

Shay

Also, try different tables or software, WeMod has cheats for Stellaris for example, more limited, but still.

Steen Larsen

Thank you so much, you are the best .

Shay

Ty for the update! 😁

Anonymous

Can you create a relic activation fast cooldown?

Shay

Table seems to still work in 3.4.5 😉

Shay

There are mods for that. Pretty sure table cannot cover everything.

Shay

There is also a console command for relic activation, not sure what it does when you have relic active though.

Shay

Ty for the update! 😉

Anonymous

could you add quick espionage option, please?

AlexRM

Hi, Special Projects dont work, can you fix it?

Recifense Cheers

If you mean that turning ii off, it still works. It's a fact. Or are you saying that is is not working at all?

AlexRM

Dont work turning on or off. Research works fine except special projects

Anonymous

Yeah, that might be it. I haven't been able to check it yet but that's probably it though. My apologies!

AlexRM

Hi, the fix didnt work sadly. Special Projects arent completed in 1 month

Shay

Ty for the update 😁

AlexRM

For example biological modifications(change traits of species of tour Empire)

Anonymous

Update 3.5.1 (73bb) out now

Anonymous

looking forward to it, I can play the game pretty well without, but it's just not as fun without some occasional rule bending

kvasabi

Thanks for the update

ArchmageTay

Thank you for the Stellaris update!

Shay

There was an another small update, but the table still seems to work.

Battle_master324

hi in the 3.5.3 minimum resources don't work

Anonymous

Same problem here; resources (main and special) don't work.

Recifense Cheers

Main Resources: My test was to start a new game. The values were 100, 200. I enabled the option and the values went up to 7400. So for me it is working; Special Resources: The option only works when the value is greater than 0. So I need to understand better those issues. 👍

Jor El

great thanks, hope you do a 3.6 eventually.

Anonymous

i have some mods installed, maybe they interfere? i'll try without and report back

Anonymous

so i removed all the mods and it works now. I thought i only had like UI or fluff mods (more events and such) but i guess it messes with some things. Ty :)

Ryan

Yeah, 3.6 is beta, 3.5.3 is current public build.

Ryan

i.e. Current table works on current build.

Adanedhel

Would it be possible to add Infiltration value to the table in the next update? It seems essential in a table somehow

Tekess

3.6 just dropped, looking forward to another installment of your fine work :-)

Adanedhel

Thank you for adding insights!

SpaceSpeed

Thank you!

ScaritzJS

The option to change the construction time of the giant structure is invalid, and if the construction time is changed, the engineering ship will have two construction options: a stargate built next to the planet and a stargate base site with no upgrade options.