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Hello everyone Weekly report is here! 

Ugh, I'm getting late recently, X_X;; 

I really wanted to show finished version of the pixel animation rather than unfinished one. Unfortunately, I wasn't able to finish the second gold card deadbody. I'm still working on animating it X_X;

Anyway, here's the sprite animation I've been working this week :


1. H animation for Tenma Futageki :

I still need feedback, so final version might be bit different tho :D

2. Giant female zombie's egg laying scene :

Yep, finally. I'm not very satisfied with this animation, so I might add something on later version.

Exhausted animation :P

3. Main goal of this month :

I really, really, really want to finish this giant female zombie's basic animations, so I'll focus on G.Milf type zombie this month.


My main goal for is finish the 4th map design, and put the giant female zombie in actual stage. 


4. What else are you doing right now? :

Personally, I'm studying spine tool right now, and the programmer is investigating the New engine(GMS2) as a preparation for the next project. We are preparing for the sequel.

but we are not working on this "sequel" project right now. 

we are just studying the new tools for the smooth start. 

so no need worry about current project :D



...and that would be all for this week! 

I hope you enjoyed it, and I'll see you next week!

Until then, have a great week everyone! :D





Comments

Nathan

Hm why not take a break for an week as working on this and stuff in real life could be catching up now...you can't keep going without an break?

Sourjelly (edited)

Comment edits

2021-07-09 10:18:57 Thank you Nahtan, I'll take a break .....after 2.00 update release!!!! >:D
2017-09-22 03:33:31 Thank you Nahtan, I'll take a break .....after 2.00 update release!!!! >:D

Thank you Nahtan, I'll take a break .....after 2.00 update release!!!! >:D

Robert-Alexandru Deleanu

I'm interested in the implications of you using Spine for the next game. I know the basics about the amount of work animators put in each frame, and the amount of variations drawn to animate one action, so I hope the tool will help reduce work time.

Sourjelly

as far as I studied, this tool really helps to reduce the time for making animation, but it also takes tons of time for making a "Good" animation. X_X;; if I work poorly, it makes the character looks like a paper doll D,: