Home Artists Posts Import Register

Content



I feel angry at myself for being depressed these days.

So I rethought today, what am I going to do.

Is it to make a lot of money by making games?

If that's the case, then I'm doing it the wrong way to begin with.

The way to make money with a game is to hire a programmer and a artist.

And then finish the game quickly in about six months or a year.

Keep mass-producing games to make money.



I found that if I was making games with the idea of making money, then I probably wouldn't be motivated to make games anymore.

It's true that I can't get the attractive benefits that I have in front of me anymore.

But this should not be my purpose of making games.

So I was angry that I had the idea to stop making the game.

I've spent so much time laying the groundwork for this game, designing the characters and writing the settings.

Now all my games are around the Attack it worldview, if this game is interrupted, there will be no more follow-up.

That is, if I interrupt here, then I do not want to continue to make games.

And this game if I give it up now, then it is really worthless.



So what I should be looking for is not the value of the game that sells, but the status of its existence in the game industry.

I have to make this game a legend, that's the value of this game.



The above is my conclusion on the failure to sell this game on steam.

Before I said that the future plan of this game is probably to make a short version of 6 stages, or a complete version of 7 + 6 stages.

A while ago I also had to do the finishing of this part, the result is that I think 7 + 6 stages may be too long, and many of the later stages are the same content.

So I finally decided to organize into 7 stages.

All in all, this game will continue until it becomes legendary.




------------------------------------------------------------------------



我啊,對這幾天一直在消沉的自己感到生氣。

所以今天又重新想了一次,我到底要做甚麼。

是利用做遊戲賺大錢嗎?

如果是這樣,那我一開始做的方式就是錯誤的。

要用遊戲賺錢的做法應該是去聘請程式以及繪師,

然後在半年一年左右的時間迅速完成遊戲,

透過不斷量產遊戲才是賺錢的做法。



我發現如果我是用想賺錢的想法去做遊戲,那我大概不會再有動力去做遊戲了。

確實眼前那份相當誘人的利益我已經拿不到了,但這不應該是我製作遊戲的目的。

所以我很生氣,我竟然會有中斷遊戲的想法。

我已經花了這麼多時間為這款遊戲打下基礎,設計人物並寫好設定。

現在所有遊戲都是繞著Attack it的世界觀在進行,如果遊戲中斷的話,就不會再有後續了。

也就是如果我在這裡中斷的話,那我也不會想繼續做遊戲了。

而這款遊戲如果我現在放棄它的話,那它就真的沒價值了。



所以我該追求的不是這款遊戲賣出去的價值,而是在這個業界它存在的地位。

我必須讓這款遊戲成為傳說,這才是這款遊戲的價值。



上面就是這次steam無法上架的事情的結論。

之前我有說這款遊戲未來的計畫是可能做成6關的簡短版本,或是7+6關的完整版本。

前陣子我也有對這部分做整理,就是7+6關可能過於壟長,而後面多的關卡有不少都是相同內容。

所以我最後決定整理成7個關卡。

總之大概就是這樣,這個遊戲會繼續的,直到它成為傳說。




Files

Comments

Anonymous

That’s the spirit! You can do this, make a game that’s legendary!

Anonymous

上次忘了說,我是在DL買了你的ATTACK,然後才在steam看到ATTACK,才找到P站這邊來。 至少我知道你的遊戲跟想法很合口味,在我的小兄弟還沒完全安分之前,繼續等著你的製作嚕。

Anonymous

HELL YES! We've got your back, I can't wait to see what comes.

Anonymous

More power to you! To be able to focus on your dedication and passion and not be bogged down by financing, I give you my respect. Hopefully it will reach the status of a legendary hentai game.

Anonymous

I’m not giving up supporting you after all my wife’s in that game

Noble Namikaze

Keep working hard Legendary games are the right goals

Anonymous

Stay strong my man. I know how easy it is to start beating urself over things, but u gotta try not to. One thing I try and do is focus on all that I have done instead of looking at what I haven't. Wishing u all the best

Anonymous

Absolute chad.

Anonymous

Happy to see the game will continue. Even so, don’t be too hard on yourself for wanting the game to be profitable for you. I think it’s beyond fair to want your hard work to give you more reward. You’re definitely a talented and hard working person, and I think we all hope this game becomes a part of a very successful career doing what you enjoy.

Ason

結果你也跟我一樣是不想妥協的傻蛋啊。好欸,讓我們一起為愚蠢的理想奮鬥吧!

村人さん

我還想看到自己贊助的 人數又多個常態1000+的;情緒上難免,但花點時間冷卻完確定,哪個是想要的,免得會讓我想起腳踏車跌倒的梗圖

Henry Chen

很高興你成功突破了自我的掙扎 無法上STEAM的確很讓人可惜 但是你的品質大家都看得倒也知道是非常高的 如果因為這樣就被打倒導致作品爛尾真的可惜了這部作品 也可惜了你自己 不要被輕易打敗 幾年前我曾經在外國的餐廳聽到一位廚師對著等待很久不耐煩的客人說出一句話 "好吃且有品質的東西是值得等待的" 而你的作品對我來說值得等待的高品質大餐 會持續給予支持直到你成品出來 加油 很高興你撐下來了

Anonymous

The time has come , make this game legendary, nerver give up o7

cwking100

you got this, this game is already one of my fav. so make this game a legend

班長

維大力

班長

傳說開始

TheUnsaid

You still have itch.io

乖戾的大仙

总有一天,我要让这里座无虚席.jpg

Bernard Kittrich

Champion -- Show us your full vision and don't be afraid to make it as weird, horrifying, depraved and erotic as possible.

MoodyW

很高興看到你調整心態,確實是還得想明白做這個遊戲的目的,感覺你們這類自由開發者真就不是為了搞流水線遊戲的,肯定是有些什麼情懷在裡面,加油吧!

Anonymous

加油加油

Anonymous

I think your game can become legendary, I always look forward to your work and I wish you good luck

Keeran Ikatako

What about DLSite or Itch.io? Edit: I know it sucks that Steam banned your game, but all's not lost! Try those sites and other platforms! it doesn't matter what platform you host it on, but the only loss is your work not being seen.

Anonymous

Ur work always amazes me, dont let frustration get you. Fail early to succeed

Anonymous

You totally have what is necessary to make this game a legend in the h-games industry

Thlaynos

this game to me is already one of my favorites with the art style and the creativity behind it. really hope it succeeds in the end

MOON

這遊戲真的是讓我非常的驚艷,不管是世界觀,UI,跟NPC的互動或是關卡的設計上,都非常的有趣(非常喜歡這麼廣大設計的世界觀)(甚至還有隱藏要素可供探索)(也很喜歡每次互動都有不一樣的反應,直至被榨乾WW,感覺有些遊戲都是一樣重複H或是第二次都跟第一次沒變,真的感覺這遊戲內這種才是互動~),更不用說豐富超棒的H場景還有各種的NPC,超喜歡的OWO!(人外超讚XD!) 這遊戲目前就已經成為我心中H遊戲排名的傳說了,希望能也能夠成為作者大大心中理想的樣子,成為這類型遊戲的「傳說」 之後不管怎樣還是會支持大大的作品,也期待這遊戲完成的一天!(更多淫紋,更多人外,更多腳腳OWO!)(蘿的話更好,但是STEAM好像不太準QWQ。。。)

poring

感謝支持喔!雖然做很慢,但這次我一定會做到完成的,越後面的內容也得越精彩才行