Fenris high devlog update 35 (Patreon)
Content
heyo peeps, we're still hard at work adding and refining stuff to the first day after meek started writing for us, and of course banana inquiry is still implementing stuff and squashing bugs so we can have something playable as soon as possible. As for me , Binq asked me for a 260x260 logo to use as an icon for the executable,so i provided!
speaking about statuesque wolves, i realized i hadn't drawn the sideview for the big statue in the south hall, so i had to work on that too
aside from that, , with meek's additions we realized that cutscenes could be better if we allowed the characters could move around instead of just staying in one place (and to be honest, the more actiony parts of the game could use that as well) so i started animating a walk cycle for each of the main character's friends, starting with ryan:
what else...ah, Binq designed a nice user interface for the character selection, that allows you to get a vague preview of what options are choosing. I think i'll touch it up a bit in the future but aside from that it looks way more efficient than what we had before!
and also , we're still in the process of implementing a tons of props, they're all grouped up in this empty room for now, but we'll soon put them into their rightful place XD
anyways that's it for this week, there's still a lot to do, but we're chugging along fairly quickly! hope you enjoyed the update, and see you next time, stay wild pups! awooo!