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heyo peeps, we're still hard at work adding and refining stuff to the first day after meek started writing for us, and of course banana inquiry is still implementing stuff and squashing bugs so we can have something playable as soon as possible. As for me , Binq asked me for a 260x260 logo to use as an icon for the executable,so i provided! 

speaking about statuesque wolves, i realized i hadn't drawn the sideview for the big statue in the south hall, so i had to work on that too

aside from that, , with meek's additions we realized that cutscenes could be better if we allowed the characters could move around instead of just staying in one place (and to be honest, the more actiony parts of the game could use that as well) so i started animating a walk cycle for each of the main character's friends, starting with ryan:

what else...ah, Binq designed a nice user interface for the character selection, that allows you to get a vague preview of what options are choosing. I think i'll touch it up a bit in the future but aside from that it looks way more efficient than what we had before! 

and also , we're still in the process of implementing a tons of props, they're all grouped up in this empty room for now, but we'll soon put them into their rightful place XD

anyways that's it for this week, there's still a lot to do, but we're chugging along fairly quickly! hope you enjoyed the update, and see you next time, stay wild pups! awooo! 

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Comments

Robert Smith

This is all looking very adorable!

Artem

Oh man, when can we try it?)

Anonymous

The turn-around/multiple angles for the statue looks really cool, and all the props look really good 👀 Love Ryan's walk cycle, too <3

Xeralex

Wow man! Really nice work! especially on the character creation! You guys have been working double time XD! I can't wait to test them all out once the time comes. Until then both of you keep up the great work, but make sure not to overdo it either! Take all the time you need ;3! Again great job!

Taikowolf

Very much like how things are progressing here. Something I find interesting about games like these that give a character creator is that, outside of select scenes, we near never see the face after that. Yet we see it as we play it in our heads, and a good character creator helps sell that. If it’s easy to make then it’s easy to like the end result; if it’s frustrating, then it’s a lot harder to get attached to the character, and thus the actions and consequences in story. TLDR: Thanks for all the progress here, the character creator enhancement is very appreciated.