Fenris high devlog update 25 (Patreon)
Content
due to the election stress and the fact that pathfinding is being a bit of a bitch to work in for the night sections, binq preferred to postpone his update to when he's got something meatier to show.
as for me i mostly spent this weekend working on the food jones encounter.
animated his main attack, wich decrease your focus meter by stuffing your face with junk food covered in his "special sauce"
not sure what the difference would be between the various food items though. Perhaps the sweet items gives you some kind of sugar rush effect, while the savory foods give you a thirsty status effect because they're salty ?
also jones can of course eat his own food to recover some of his health.
my initial idea was this specific version of jones was mostly based around an enemy that would give you status effects and didn't actually do much actual damage, but perhaps he does need some kind of standard attack. Perhaps i can somehow recycle his standard encounter belly bump.
Anyways that's it for this week. Sorry it's not much, but somehow that's all i could manage to do this week. hopefully i'll be able to create more stuff next time! until then, stay wild pups! awooo!