patreon devlog update 24:mush rooms and locks (Patreon)
Content
kind of a slim update this week too for zap and andy. Still finishing and touching up things for chapter 2 while programming catches up with art.
worked quickly on a couple animations featuring zap talking while blushing and gary talking outside cutscenes
other than that i spent most of the time this week working on the animations for a particular puzzle in dab's lair.
basically there's a lock that stitches up sid's memories in the lair, and that's the key to end the hold the dream demon has over the motel. The lock has a system that checks if people approaching the stitched up door are dab or not by feeling for their heads. If the lock doesn't feel dab's hat on the head of whoever approached this is the result:
i animated the claw recognizing dab's hat too, but i still have to include the cherub , that is used to stealthily grab the hat from dab's head:
aside from these two animations, i worked on a new background for chapter 2 : we're about to implement the puzzle where andy has to check various mushrooms to check what exactly the shaman needs to enter the dream realm. Initially we wanted this to happen outside the motel, in the parking lot, but we realized that we needed the selectable mushrooms to be big and visible enough for the player to choose, and we didn't want to do an overlay or a separate screen for that, so we decided to have this puzzle happen in the shaman's room , aptly named the mush-room :
the layout is similar to zap and andy's motel room but of course everything is invaded by mold and giant bioluminescent hell mushrooms. The right combination will let you have enter the dream realm to confront Dab.
anyways, that's all for today, more news next week!