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Writing for the scene isn't going as smoothly as I had planned, for the second time in a row. But this time, I have a bunch of other things to show, for the lack of word count. Let's go through everything currently in development:

1) The new parts being added to Morning Four. The kobold will be attempt to free up to four slaves. How many can you save? Not as lengthy as I would have hoped, but it will hopefully encompass the entire saving route, without the lewd bits.

2) The lockpicking minigame, which will be featured in Morning Four. The assets for it are nearly complete, and it is awaiting final implementation and testing. I still need to do some magic manipulation to ensure the easier difficulties are actually easier, and maybe add a way for high luck or agility values to make things easier.

3) More art. I'm not sure if any of this will be done by the time I hope to release, but there's new Ruby and new Basilisk art being made at this very moment.

4) A pretty big surprise, to celebrate a milestone which we are exceedingly close to reaching. Most of the hard work on this is done, although I'm not yet sure how it will work in practice. We'll see. 

The update containing all of this, will go live somewhere near the end of this week. This entire month has been pretty low on wordcount. For that, I owe you my apologies. In my defence, a lot of other things have gotten done. And one of those things, I'm sure some of you will love.

For the remainder of the week, I will be writing what's left to write, finetuning the minigame, adding something special and testing it thoroughly, and hopefully finally manage to catch some good sleep.

That's all for now. Thank you for your continued interest in Kobold Adventure, despite the low volume of progress this month. I'm going to bed. See you, kobold cowboys.

Comments

Anonymous

Don’t worry boss. Take your time. Good things can’t Rushed.