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Update 2.3 (Cumpiled), better known as the Devweek update, is now live. It contains a lot of improvements to the game. Full details in bullet points.

>COMPILATION: Kobold Adventure now has its own pair of compilers. One for regular code, and one for scenes. Basically, they turn the hundreds of files that make the game work into a single big file. This has a lot of advantages for both me and you. Most importantly, it will reduce network usage and make loading a lot faster. Hotloading in particular should be affected by this change.

>LOADING OVERHAUL: Accompanying the compiled versions of the code is a new loading scheme that loads compiled files instead of loose ones. By default, compiled files are now loaded. You can switch back to loading loose files in the settings, although this is not recommended. Hotloading is also still an option.

>CONDITIONS: Often times, Kobold Adventure makes hidden decisions determining the success or the failure of the player's choices. Now, most, if not all of these conditions are mentioned ingame, so if something went wrong you will know exactly what happened. Note that a distinction was made between an action failing, and a storyline decision. Not having gold at Seki's workshop, for example, will not display a failed condition. You can turn these conditions off in the settings.

>THEMING OVERHAUL: Themes are now generated dynamically, which further lowers load times, and which allows me to add colored UI elements without needing to alter a dozen different files. This change also allowed me to add a bunch of different settings, explained in more detail below.

>THEME DARKENING: Are themes too bright for you? Not to worry. Now you can alter the brightness of themes to suit your needs. You can make every scene a bit more dark, which will make them fit the mood less, but hopefully they will spare your eyes a little bit more. While I don't recommend making things fully pitch-black, it can make for some pretty aesthetic screenshots.

>THEME DISABLING: You can disable theming altogether, meaning that every scene will have the default black-and-blue composition. Don't like the default theme? Not to worry, I haven't forgotten about you. Check out the next bullet point.

>CUSTOM THEMES: You can now create your own custom theme to be used within the game. Zero programming knowledge required. You simply fuck around with the buttons on the settings page (with custom theming enabled), and watch the game change colors on the fly. If you have themes in general disabled, but custom theming enabled, then every scene will have your custom theme. It's pretty nifty, if I do say so myself.

>TEXT SIZE: You can now alter the default text size used by the game. This will only alter body text, but not any kind of tooltips (including change notifications). You probably don't want to mess with this, but if you want to, you can. And that's what matters.

>DYNAMIC SETTINGS: Not really an improvement, since something like this was already in the game, but the text size mentioned in the previous bullet point, the custom themes before that, and the old option of choosing to hide or display NSFW images are now dynamically updated, meaning that any running instances of the game will be updated when you alter them. Don't believe me? Check the webms below.

https://gfycat.com/QueasyOrdinaryEnglishsetter

https://gfycat.com/GlaringParchedAsianpiedstarling

https://gfycat.com/IckySmoggyDeermouse

Ontop of all of these programmatical additions and changes, a single piece of absolute art has been added to the game: the missing image from the breeding farm. While I can't describe it in full here, let's just say that a certain vixen couldn't find a place to sit, so they had to settle for the kobold.

This means that Sneaky is now finished with the breeding farm. A poll to decide what he'll be working on next will be made soon, for elf-tier patrons and up. I can tell you that I'm every bit as eager as you are to find out what he'll be drawing!

I, personally, will be working on the second half of Varanar, Noon Three for the time being. A store, this time around. The scene itself won't be that big, but there'll be a lot of new items to toy around with, and I need to make all of them. My best estimate for completion is the end of the month, but it might end up being early next month instead.

I know there's been a bit of a content drought in July, but I hope the new features will make up for it. If not, I have some more rapid-paced content already prepared for right after Noon Three, and hopefully some more after that still! I can't make any promises, but things might start to look up after Noon Three is done.

That's all for now. Go check out the new features. You might have to clear cache and reload to get everything to work (ctrl+F5). Thank you for your continued interest in purchasing a Kobold Boat, the first nautical vehicle driven entirely by our patented disposable-slave-energy! We hope to see you next session, for more information on this worthwhile investment.

P.S.: If something breaks or a condition is missing or some other issue occurs, please do tell me. I tried to test things as much as I could, but I didn't manage to check out all of the scenes I added conditions to.

Comments

Anonymous

more settings to screw about with? welp, time to find the worst colour scheme and burn my retinas to a fine crisp

Albert Wen

What a god.