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Devweek is going pretty well. The compiler's complete and the theme generator is operational. The loading system has been slightly altered to work with the new compiled files, and everything seems to be working in aStory, aPreview and the main game.

Basically, this means I've reached the two objectives I set out to accomplish, slightly ahead of schedule. I will use the remaining development time (until Wednesday) to add various miscellaneous minor improvements to the code. Perhaps, when I run out of things to implement, I'll also get started on scaffolding Noon Three, Part Two, but we'll see!

If you leave some small programmatical changes you'd like to see in the comments below before Wednesday, I might be able to implement some of them in the time I have left. Think of anything that irks you about the game or something that you would rather see made different in terms of code, and share it with me! I'll see what I can do.

I'll provide more details on what this devweek means to you, the player, come Wednesday. See you then! 

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