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The second Kobold Adventure survey has revealed a few interesting things. In this post the results of the survey will be discussed.  While not everything will be handled, the most glaring disrepancies will be addressed, and the most compulsive questions will be answered. Let's begin!

Feldspar's images were overall well-received. Some of you noticed that a few of the pictures didn't quite match what was described in the text. True! I, personally, however, am glad to have any images at all. It'd be awfully selfish of me to ask him to re-do any of them.

Furthermore, a few of you seemed to think there were no male versions of a couple of images. I can guarantee you there are both female and male versions of all of them! It's just that, having a cockslit and all, the only difference between the two is often the chestwrap being present or not.

There was one complaint of the transparency not working in Firefox, but I don't seem to be able to replicate that issue on my end. Not sure what's up with that. Sorry!

In terms of features, this survey has brought to light that absolutely no-one uses any of them. This is probably in part due to the fact that they're hidden away on the credits and the settings pages. I need a bit more time to think on how to make them pop out a bit more.

Ambient music is apparently something a lot of people would enjoy. If anyone wants to contribute music, I can always see to adding some. The caveat here is that the game would be fully muted by default, to avoid jumpscaring people with music while they're at work. In order to get the ambient sounds to work, people would have to visit the settings screen, which sort of ties into the previous point.

Loading scenes takes a while. This is a well-known fact. Hotloading fixes this, but it makes loading the game itself slow and cumbersome. For the next update, the loading system has been reworked to be anywhere from four to ten times as fast as before. Your kobold molestation will be just seconds away! Note that hotloading remains unchanged.

The next update, coming somewhere next week, will also bring a new feature called aMap, which is basically a way for your guys to browse those fancy scene trees I post every now and again at your own leisure. You'll see what I mean when the update goes live.

Those were the most pressing concerns. Onto the Q&A section!

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Q: Can we get an Orc in Kobold Adventure? 

A: Yes. There will be at least one Orc, although I can not yet divulge exactly when or where he or she will be.

Q: How did you guys come up with the idea for this story and world? 

A: A bunch of deviant, idea-inspiring roleplays and an intense desire to hurt small things. No drugs were used, that much I can assure you!

Q: How much homosexual content is planned for the game? 

A: A lot. Although it will be balanced out by straight and non-easily-describable encounters.

Q: Will there be a path where the player ends up a bandit ruler or some other "dominant" endings or is it all downhill for the little reptile? 

A: Not all endings will have Moe dying. If you want the kobold to thrive, however, you need to work for it. Victory will not come cheap, if at all. Prepare to make sacrifices, and prepare to settle for less if things don't go your way.

Q: Will you be able to use FemPlus anytime soon? 

A: All items have been usable ever since the Seki's Workshop update. You can only use them at certain places, though. It seems, however, that a lot of people don't quite read the small print I put at the start of the shopping section, and at the Varanar market square. In the next update, the inventory button will start to blink whenever you're in a safe zone or a shop, to hopefully get people to click it.

Q: Will there be a debug mode like CoC/TiTS has?

A: There technically already is. You can access all of your kobold's stats, statuses and items via your browser's console. This way, you can, for example, change your kobold's gender from male to female. I don't think I'll be making this cheating any easier in the future, though.

Q: Can you make one giant scene tree? 

A: That would be pretty cumbersome to maintain, not to mention it'll turn into a spaghetti-mix of lines. The aMap feature coming next update will give you access to all the different trees for all the scenes yourself, so if you want a big one, you can merge them all together if you so wish. I'm not going to do that myself.

Q: Maybe we could go into prostitution, or get enslaved?

A: Enslavement is coming next update (although just the getting enslaved part itself, for now). Prostitution will have to wait a bit longer.

Q: Can you add an update log? 

A: Patreon is my update log. Using the following link, you can get every post I've ever made regarding updates: https://www.patreon.com/TinkeringTurian/posts?tag=update 

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Those are all the questions I'll be answering, for now. If you have any others, feel free to ask them on the Kobold Adventure discord server, or via Steam. Links to both of these can be found on the title page of the game.

The next update'll be releasing somewhere around next week, with a double dose of fresh content and a wealth of new features. Stay tuned! I'll see you next time on Making a Kobold Cry: the Adventure!

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