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With update 2.06 planned to hit around Saturday morning, which will pretty much wrap up the entire bandit encounter -- without the fighting part, which I intend to add at a later date -- it's time to start thinking about where to take the story next.

While I intend to add most, if not all of the following options at one point or another, the results of this poll will influence the order in which I do things. There's nothing set in stone about any of these paths yet, but here's an early summary of what they may end up containing:

-Home entails the kobold returning to their small shack in the woods. This will be a rather short scene. If proceeded to directly, without tarrying, the kobold will come across a debt collector, with several options to deal with him. Any non-direct route leading home will result in the kobold finding his or her house ransacked. Both cases will end in the kobold staying the night, and in the morning they will set out to either the Hamlet or the City.

-Forest Exploration will be the kobold venturing out into the woods, where they'll find their lost sweater hanging off of a thorny bush. Potential plant-tentacle rape. This route will lead to the kobold being lost in the woods, a unique route containing interactions with feral animals, bandits of various kinds, travelling merchants and ultimately even feral dragons and other larger things in the mountains. The lost in the woods route itself will be a thing for later.

-Bridge refers to the kobold travelling towards the capital using a hidden route across the river. The bridge'll be rickety, and there might just be an unsavory element present to hinder the kobold's progress. One way or the other, he/she'll end up at the hamlet or in the city.

-Hide / Chase, finally, would be the kobold attempting to hide from who or whatever may be pursuing him or her still. In the best case, the kobold will head home. Worst case, they get enslaved by the crooked caravan guards, another unique path which lead towards the hamlet and ultimately the city. The enslavement route will be saved for later. This option is about the hiding and the potential chase.

So, which of these possibilities would you like me to work on first? 

Comments

Anonymous

Honestly, while I know that many similar games lean towards 'porn logic', I'd like to see possibility of non-sex walkthrough. Dealing with that gang, saving dragoness, making a deal with her or using her help later, paying off our debt, making our impact one way or another... Smart cobold can be so much more interesting than simple sex outlet. Of course, he's still small, weak and low on social ladder, but he can be smart, sneaky and learn quite a bit, Even deal in trade, become merchant.

TinkeringTurian

None of the options include mandatory sex. You only get fucked if you get caught, or if you go looking for trouble.

Anonymous

That's good to know!