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Happy Sunday everyone! This week's screenshot depicts a more complicated "line of sight" feature that one of our programmers has been working on for the stealth sections. The line of sight of the guards and people you want to avoid will be much more realistic than it was in Didnapper 1 in that they'll be able to see a conal radius in front of them, rather than just a slim diamond shape.

On the other hand we're also working on a smart system for an enemy's line of sight being blocked, so that the player can hide behind things like crates, poles and barrels. This has been nearly impossible to do before because of the limitations of the old system.

This means you might have to be a bit more strategic if you want to avoid enemy encounters!

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