Update: EP9, Treasure Island (Patreon)
Content
Hey everyone,
We hope you had a great week and enjoyed Episode 9. So far the feedback was really good and I am very happy about that. Some things we will do better next time (audio mix) but overall the feedback is very positive.
It does not yet reflect as much as I was hoping in sales, but it sells better than EP8, which did not even cover the production costs.
But I think EP9 will do better during December (Christmas is always a good season)!
That´s the news from EP9 😊
Treasure Island:
Holy cow, a LOT has been going on! Our new coder is a real Wunderkind. He is fast, he is efficient, he is very orderly, and delivers clean results! I am so happy 🥰
So what have we been up to:
- We have been creating a stable framework for basic Locomotion (walking, running, sprinting, crouching) - Already implemented
- We have been creating a stable framework for Weapons (Rifle, Gun, Melee) - Not yet available
- Tons and tons of backend creations/fixes/adaptations
- Redoing/creating from scratch of, so far, 80 animations so we have the nice Brittany-Movement-Style. There are still a lot left, but the basic locomotion is covered.
- Adding a Photomode so you can take nice pictures (like the one in the header) as soon as we have a first playable for you
- Added Weather/Day-Nighttime changes in the Photomode so you can have all kinds of different scenarios (Day, Night, Aurora, Cloudy, Sunny, Stars, etc. etc.)
- Starting with NPC/Enemie characters
- Starting with Quest & Dialouge system
For the very first playable we plan for you:
- Having a nice start screen with settings for Graphics & Audio and all that
- Being able to run around, testing the performance, and enjoying the scenery
- Finishing a simple quest
- Trying the Photomode
- Getting excited for more 😊
We work hard (pun intended) on delivering that ASAP. Maybe it´s even possible before Christmas, but I don´t want to promise anything. As soon as the Lead-Coder is back we will wrap up the PoseViewer Update. That is a higher priority and then we can fully focus on the next game.
And for the next game in general we want more Adventure. In one of our team meetings, it came up that people (including me) really liked the adventure part of EP3&4 and that we went too far away from that in later Episodes. EP9 has a bit of that again, but not so much "Tomb Raider/Uncharted" Style.
So we want more of that again in future productions, especially the next game 😁
Alright, that's it for this week!
Have a great weekend! And thanks a lot for your awesome and ongoing support!
Best,
PM&Team