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Hey everyone!

We hope you had a nice week!

Today we have a lot of new cool stuff! Let's get right to it 😎

Demo ETA:

Because many of you asked: we aim for End of September. Right now it's all about adding & assembling stuff without breaking existing things. That´s why we can´t give you a build before the first Demo. Ideally, we finish the content part middle of September so we have another 2-ish weeks for polishing. Like adding Particle-Systems, tweaking animations and cameras, adding Levels to the Sandbox mode, tweaking Sounds & Music, improving the UI and so on and so forth. There is still a lot to do!

Quests:

We will have a total of around 10 Quests for the Demo with varying complex conditions. For example, some stuff you can only do if you have already met a Character before, at a certain Time of Day, etc. So we have multilayered Quests and a super solid foundation for implementing them. The writers and coders are super happy about that, and me too of course 🥰 And we got a swimming & diving quest as well (yes Swimming is back in and working!) 🏊‍♀️

Most of the quests are already implemented, they will be refined once we are in the polishing stage.

Playtime (if you are not really rushing it) should be a couple of hours with just the main quests! And with that, we hope to attract more people for Patreon so we have proper funding for normal Salaries, increasing the Team-Size etc.

Foliage:

The foliage System was extended so we now also have other things affecting it. Like that Car 🚗

Characters:

Of course we need more characters in the Demo! We will have Rachelle and Lonna for the Female Section and Basil and Joe for the Male Section. Charity (as Futa) is already implemented (as you know from previous posts) and I will add at least 2 more Female/Futa Characters

Please note: those are just WIP Screenshots from Maya. The colours and shading is off (and all of them have the same Eye colour for example) but you get the idea 😉And we will also have Hairstyles for the Male characters in the game.

Performance:

A very important part is performance optimization for the Demo and we are making great progress on that as well. Right now we are working on improving the foliage (since there is a LOT of that on the Island) and have very good results. In a test-scene with the Bushes we gain on average around +20 Frames!

Locations:

The Fortune Teller is done as well! Here is a Screenshot with the before/after stage.

And the Clothing Store as well:

Fun fact about that: the changing booths have the same size as the toilets in EP9 with the Glory Hole. I wonder if... 😋😉🍆💦

Alright, that´s it for this update! We hope you enjoyed it and have a wonderful weekend ahead!

All the very best,
PM & Team

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Comments

John Douglas

Hyped over load looks amazing

BenderIsGreat

Awesome work! I had to look closer at that Jeep because that logo looked so familiar! Haha. Glad to see some new characters. Are they meant to be playable or NPCs? Don't know if you went over that already at any point.

Dwi-Tee

Wow I can't wait for the demo. This is looking freaking fantastic.

Mike

Does Lonna have the same body as any of the other characters already introduced?

puppetmaster

Yes, that is correct! We have a total of 5 female Bodytypes right now and all Female/Futa characters will be build on those (at least for the Demo).

Vutaboss

Do you know how many NSFW scenes will be in the demo

Robert D.

Thankyou for the update. In terms of optimization, will there be any sort of DLSS implemented?