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This Quarter we are going to focus on Creating a Custom Hair Progression, one new SNB Adjacent mod (SNB - Financial Center), and a secret project that will remain a secret until we are in Alpha. We are adding in a couple of new people to the Development team and I don't want to make any promises until we are closer to a completed version. When that occurs you will see an update to either this post or addition to Q3. 

Organic - 0.2.0.0

This update will make Organic a more viable option to play with now. We are bringing in Custom Hair Progression capabilities, choice of hair color, and length when going to the Salon, and we are also introducing a Quirk System to go with the new Custom Progression. There will be another update coming soon, that will include a general Custom tool for all to use. I'm also working on getting appropriate instructions and materials needed to use the more advanced version of this tool outside of the game. 

ALPHA (Director & Visionary): COMPLETED - 4/30/20-5/7/20 (Updated 5/5/20)

BETA (Beta-Tester): COMPLETED - 5/8/20-5/15/20

PRE-RELEASE (Backer):  UPDATED - 06/08/20

Download Post: https://www.patreon.com/posts/35399350


SNB - Financial Center 0.1.0.0

It is finally here! The Bank you've all been waiting for!!! This is an adjacent mod to SNBank. You cannot really have one without the other but you shouldn't receive any errors if you mistakenly just put this mod in. Check out the download post on what we've added! When the mod goes into Beta, the itch page will be available for all to see what is coming.

Full Summary:  https://simrealist.itch.io/patreon-snb-financialcenter 

ALPHA (Director & Visionary): COMPLETED

BETA (Beta-Tester):   COMPLETED 

PRE-RELEASE (Backer):  AVAILABLE!  => UPDATED 06/20/20 WITH NEW BANK LOTS!

 Download Posthttps://www.patreon.com/posts/37970689 


Monthly Public String Updates (see attached)

I'm starting a new thing by request of a Patron, where all my Public updates are on Patreon. The thing about doing this is that I miss out on a download count which helps me see which mods or subjects are more popular and plan from that; thus the updates are being locked into a Patron-only post. I figure it is best to put all of that into one post than have a bunch of them clogging down the Patreon feed. Let me know what you think of this change and if you would like me to continue this for the next Quarter in the comments below. 

Mortem: 0.1.4.3 (06/28/20)

  • Updated Polish string
  • Updated Portuguese (PT) string

0.1.4.2 (06/10/20)

  • Added missing Korean string.

0.1.4.1 (06/05/20)

  • Checked compatibility with The Sims 4 patch PC: 1.63.134.1020 / Mac: 1.63.134.1220 (June 4th, 2020) 
  • Fixed a bug where Teens would not be available to host the Memorial Service, even though they can be Executors. 
  • Fixed a bug where no one would be available to host the Memorial Service. 
  • Fixed a bug where the Memorial Service would not be shown on the Social Event list until much later in the game. 
  • Fixed a bug where the Condolences Visit wouldn't play out when it should. 
  • Fixed a bug where the Condolences Visit could happen at inappropriate times. 
  • Fixed a bug where the Medical Examiner wouldn't call the Executor Sim with Funeral information. 
  • Fixed a bug where the Call Funeral Home interaction would not be available for some. 
  • Added 4 new commands to better control the Condolences Visit and Medical Examiner call (see full command list on the .txt file).   

Commands 

All commands may also be shortened with its initials, e.g. mt.registerdeath -> ->mt.rd. 

A few cheat interactions can be accessed by using 'testingcheats true' and Shift + Clicking on your Sim.  

**  NEW ** 

  • Forces the Medical Examiner to call the current household with Funeral informations. (mt.showmedicalexaminercall
  • Forces a Condolences Visit to happen in the current household. (mt.startcondolencesvisit
  • Shows when the Medical Examiner is expected to call. (mt.medicalexaminercalleta)
  • Shows when the Condolences Visit is expected to happen. (mt.condolencesvisiteta)

0.1.3.1 (04/29/20)

  •  Fixed a bug where some death type animations would be skipped, which made the Sim drop directly into a body bag.
  • Fixed a bug where in some instances the Medical Examiner would completely disappear from the world and would never return.
  • Fixed a bug where in some instances the Medical Examiner would start crying and forget to do his job.  
  • Fixed a bug where in some instances the caller NPC would stand still on top of the deceased Sim and would not call the Medical Examiner.

 0.1.1.3 

  • Added the dying Sim's clickable portrait to the "Call Emergency Services" notification. * 
  • Fixed a bug where sometimes the Executor wouldn't be able to Call Funeral Home. * 
  • Fixed a bug where if the Funeral interaction was canceled, the deceased's remains would not be returned. 
  • Fixed a bug where if the Memorial Service was abruptly canceled, you would not be able to throw another one. 
  • Fixed a bug where if anything happened to the Executor, the Mortem process would freeze. 
  • Fixed a bug where guests wouldn't get the Peaceful Closure buff from the Memorial Service. 
  • Fixed compatibility issues with mods that add custom ghosts.  
  • Fixed compatibility issues with mods that add custom deaths.
  • Fixed a bug where the Executor wouldn't be properly assigned if the selected Sim was off the lot.
  • Added Italian, Korean, and Polish strings.
  • Updated Czech String

Organic: 0.1.1.1

 0.1.0.7 

  • Updated Russian String

Private Practice:  0.1.4.2 (06/28/20 - REDOWNLOAD IF YOU DOWNLOADED THIS UPDATE 06/28/20)

  •  Updated Polish string 

1.1.4.1

  • Resident career updated for game version 1.63 
  • Resident career phone option to take a vacation day now shows up in the 'Work' category instead of the 'Home' category.  

1.1.3.7 

  • Added Korean, Chinese - Simplified, and Chinese - Traditional Strings
  • Updated Czech String

SNB:  2.1.3.10 (07/02/20)

  •  Updated Korean String

2.1.3.9 (06/28/20)

  • Added the Traditional Chinese Version
  • Added the Italian String
  • Updated the Polish String
  • Updated Portuguese (PT) string

2.1.3.7

  • Added Chinese - Simplified & Korean Strings
  • Updated Czech String

SNB - Bills:   0.3.3.3

  •   Updated Korean String 
  • Added Norwegian String

0.3.3.1

  •  Fixed a bug where the mod would throw an exception while trying to spawn the Repoman.
  • Fixed a bug where Property Tax data was not being properly saved.
  • Updated to fully translated Strings for Traditional Chinese, Czech, French, German, Korean, Polish, and Russian

0.3.2.2

  • Fixed a bug where uninstalling Bills would throw an exception upon playing the game without it for the first time.
  • Corrected translated strings with missing keys
  • Added Portuguese (PT) string update

0.3.1.1

  • Checked compatibility with The Sims 4 patch PC: 1.63.136.1010 / Mac: 1.63.136.1210 (June 10th, 2020) 
  • Overhaul of the entire SNB Bills system to fit the new bills system introduced with The Sims 4 patch PC: 1.63.133.1020 / Mac: 1.63.133.1220 (June 3rd, 2020) 
  • Fixed a bug where Property Taxes would still be charged from University Student Housings or Dorms. 
  • Fixed a bug where getting bills delivered while on vacation would cause a save error upon returning home. 
  • Changed Power and Water utility costs to reflect the game's new bills system costs. 
  • With Eco Lifestyle, the lack of Garbage Collection Home Service now forces the new Reduce Recycle lot trait. This lot trait is now locked to this system. 
  • Added a new Manage Utilities option to the SNB Bills App. 
  • SNB Bills App now shows up instead of the game's default Bills & Utilities screen.

0.3.0.5

  • Added Chinese - Simplified, Italian, Korean, and Polish Strings

Files

Comments

Jessica M

So excited about the secret 😳🤪 I sure hope it's the interest feature being added to SNB 👀👀👀 lemme calm down lol either way I'm excited !!!

simrealist

SNB is getting the bank this Quarter. The secret mod is our way of testing a new Development team member. That's how Bills became what it is. 😂

VSDC.TV

I love your mods!

Plumb

Hi, thanks so much for these wonderful mods! It's probably a silly question, but when a new quarterly email is received attaching a set of files, do we need to re-download the files, even if they have the same version number? For example, I'm a backer, and as of today, I already had OrganicHair 0.1.0.7 installed, so I'm wondering if I need to re-download the OrganicHair 0.1.0.7 attached to today's post, even though both versions say 0.1.0.7?

simrealist

No, it was a courtesy to have it also on this post per my message at the bottom of this post.

Plumb

Ok, well, I feel silly now. Thank you for the courtesy! It is in fact so much easier to find all the files in one location, and I did see mention of that. I'm sorry for the silly question. I'm still new to some things, and I really appreciate your mods that really change the game in a realistic way so that they really have become a life necessity. Thanks again for the hard work and wonderful mods. :)

Anonymous

where can i report a bug in snb bills?

simrealist

Bugs or Support requests are posted on the Discord server under the #simrealist-mod-support channel. You more than likely need to take a second look at your mod setup to make sure your mods and game are up to date.

Anonymous

Hi All! I just joined. where do I get the SNBills and Mortem and Private Practice?

simrealist

They are attached to this post. Or you can download them on our itch site: https://simrealist.itch.io/.

Anonymous

I just became a patron because this mod is dope. It'd be nice if it worked with basemental, WW, and Nisa's WP. This is my favorite. I'm gonna try out the hair growth progression tool now

Anonymous

hey does mortem work with the bps funeral mod? like is there a way to take the funeral from this mod out of the file or is in the script part of the mod? If not I think to have the funeral that way would be cool, I do really love your work so i hope you dont take it that way lol anyways i was just wondering

Anonymous

& does it not work with Basemental? I had the bank one and it worked fine with it

Nora mk

hi all of them working, but the bills is not working in my game??

simrealist

Sorry, I haven't had a chance to look at this mod. I will have to get back with you on it.

simrealist

Yes Mortem works fine with Basemental. The Sim just goes into a body bag with an Overdose or Cancer death.

Charleigh Cooper

Your Mods are Brilliant ❤ This is probably a stupid question but here goes away lol Can you use Private Practise if you take out the careers package or will that screw things up?? I cant wait for the bank. Thank you for all you do ❤

simrealist

Yes you can use Private Practice without Careers. The Careers package is optional.

Anonymous

hi! where can I find the items for the financial center like the teller station ect? I tried typing it in search bar but nothing came up?

simrealist

In the Community Objects section. You can’t buy it in regular build/buy.

Anonymous

Hi, I tried using organic 0.2 last night and it made my sims hair turn blue. It stayed blue even after I died it. Also, does organic change facial hair too?

simrealist

Was the previous hairstyle cc hair? And were you using the custom progression?

simrealist

Head over to our Discord Patreon support for further assistance on this, I won't be able to answer right away but I will respond as soon as I'm able. Please show the results of using cheat: oh.outfittags. I need to see the hair section, so scroll and take a screenshot.

Anonymous

@ me so happy bills is fixed! lmfao

Anonymous

I killed a sim with the Extreme violence mod and nothing happened the body just disappeared

Anonymous

bills isnt working for me.

simrealist

Support requests are done on our Discord server. If need that please go there. In addition, depending in your timing and location this can happen. I suggest you roll back your save.

simrealist

I see you posted in multiple posts for this. Please request support in our discord server for further assistance.

BxVON

I notice that 0.3.2.2 version of bills isnt available , is this intended? should I revert to 0.3.1?