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Animation #32

[Worklog]

Phew, glad to get this out on time. I was writing Creator #03 while working on this 'cause #03 is going to be based on exposing my complete animation workflow and I chose #32 to be our demonstration. I still am in the middle of writing Creator #03.

Here's our Ayaka. I had some minor troubles with this but not like anything we can't fix - there's always a workaround for many things on CharaStudio or in post-production. Except animating booty displacement which I am still dying to see on Sunshine.

Brief descriptions below. Some of our readers may have encountered these before in their own Studio.

One of the problems I had, details in Creator #03, is that when you spread her too wide then part of the, I guess 'mesh', ends and you get 'black' or 'see-through' segments on her lower body. I had this before, and I think I wrote about it too in a previous release, and I just fixed it through Adobe Premiere: we copied parts of her skin and replaced the problem areas in real-time through colour replacement with a moving correction mask. (simply I used 'Change-to-Colour' with an animated 'Crop' effect matching her movements)

Looking over old recordings too, and messing with it a little bit more, I believe part of the problem is playing a Timeline animation at a lower Timescale (I record below '1' or below default) that's causing physics to behave unexpectedly. You can actually see this in our #27 Kuki Shinobu release during the part when she was presenting her booty: there was a delay in 'kokan' (crotch) movement.

Anyway it's all good. At the end of the day as long as we're able to fix it, it's all good. Let's keep going.

#33 Hu Tao ~ preview first [wip] update on Twitter here

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