1.20.0.6 Patch Released (Patreon)
Published:
2020-08-18 21:53:57
Edited:
2020-08-18 22:08:23
Imported:
2020-12
Content
This patch should address the most critical issues and feedback that was given in the last few days for the 1.20.0.4 release. Thank you to everyone who took the time to test, give feedback, and provide useful testcases to fix the bugs!
Use VaM_Updater.exe in your install folder to get the update. If you don't have VaM yet, see this post for everything you need to know: https://www.patreon.com/posts/downloading-and-32794384
Note: 1.20.0.5 was internal only and had some issues which is why the public release is 1.20.0.6.
Release Notes:
Features:
- Added new user preference to choose if startup skips start screen and just loads default scene (preference in User Preferences Misc tab)
- Added new user preference to auto-freeze motion/sound when switching to edit mode (preference in User Preferences Misc tab)
Tweaks:
- Removed "Pause Simulation" toggle that was only meant for debug
- Moved the Freeze motion/sound toggle back to the main panel since it is frequently accessed
- Switching to play mode no longer resets physics so it is smoother
- Switching to edit mode no longer stops motion animation timeline and animation patterns that were marked to react to game mode changes
- Animation pattern react-to-game-mode option removed since it is no longer needed
- Filterable popups max viewable increased to 400 from 200
- Filterable popups now have text left justified for easier scanning
- Filterable popups now have auto-sizing text in case the text is too long to fit on the button
- Added previous/next buttons for the morph category popups
- Improved LogMessage and LogError efficiency by only updating the UI element once per frame instead of on every call of those functions
- Uppercase image thumbnail extensions (.JPG) now work
- Clothing/hair tags are now always lowercase and filter/search is forced lowercase
- Clothing/hair preferences built-in tags text is now more legible if there are several tags on the item
- When physics simulation is paused, hands are always deactivated - prevents issue with physics hands getting frozen in space
- When browsing flat in file browsers, only latest enabled packaged versions of files now show up. If you want to see other versions you need to browse by package instead
- Plugin manager now traps errors from plugins behaving badly during Awake, Init, or during removal and removes the offending script controller
Bug Fixes:
- Fixed issue with Person scale and control/joint displacement affecting many scenes
- Fixed morph params for triggers not syncing properly on gender change
- Female collision triggers are now properly deactivated on change to male
- Fixed issue with inactive skin, clothing, and hair parameters not getting reset on Person remove between scenes or during manual Remove
- Fixed web browser scroll up/down buttons
- Fixed it so many of the keyboard shortcuts work in VR mode again
- Fixed issue with some plugins not working with changed SuperController LogMesage signature (RTLipSync is an example)
- Fixed "Save Scene and Add to New Package" to add the scene with the correct name
- Fixed "Save Scene and Add to Current Package" button to actually work
- Fixed the Vive Cosmos controller bindings to have a better defaults so now all features work out-of-the-box
- Fixed UISlider, UIButton, and UIToggle interaction from occuring when blocked by invisible PlayerNavigationPanel
- Invalid morphs (delta vertex out-of-range) no longer freeze the Person skin from updating
- Fixed issues with several of the Ren skin textures and materials
- Fixed issue with constant error messages about null refs when in desktop-only mode, using WindowCamera, and hitting the M key to show the WindowCamera view