Home Artists Posts Import Register

Content

New features and tweaks:
  • Individual finger control!!!! 
  • Animation of fingers (all params shown above can now be selected as trigger target)
  • Added Play button to AnimationPattern to allow easier testing
  • Moved error/log message boxes to not overlap regular UI

Bug fixes:

  • Fixed Transparency issue with eyelashes
  • Fixed Merge Load fatal error
  • Animation Pattern - fixed Reset
  • Animation Pattern - more reliably call triggers at min and max of timeline
  • Animation Pattern - fixed 1 step animation set to loop to run triggers correctly
  • Fixed named triggers to not have messed up UI
  • Fixed eye twitch/reset issue when modifying morphs that have bone movement
  • Fixed scene load issue with Male that starts out set to off
  • Fixed blank image and audio url hanging save scene
  • Fixed Master Animation Timeline manual scrubbing to properly activate triggers

Download links:

WeTransfer 

Mega 

Direct 

Files

Comments

Anonymous

Thumbs up to this brilliant up date! Did you see what I did there? :)

Mini Max

No time to praise you, diving into finger control :-)

DJ

Supposed to be a quick bug fix update, but you couldn't resist throwing in a cool new feature! That's why you da man!

Uxot

Will the new morphs/expression system be in 1.7 or sooner ?

Anonymous

thanks man, lots to do now!

matthew b

where do we put this update ?

eclypse

Just install and direct it when asked to where your vam directory is and it will patch it.

Anonymous

Hi, update hangs on 84% progress (File: D:\...\Assembly-CSharp.dll)

Anonymous

Finger blast in time!!!!!

Anonymous

solved...

Anonymous

\m/ \m/

Chilla

How can I close model's hand in possession mode now? The trigger button don't seem to do anything now. Thank you for your hard work!

Anonymous

When you can use your REAL hands to interact with a VR-linked prop, rather than the clunky controllers, this will go to a new level. Something like this Vive Tracker glove could enable that. (I added this comment to the Trello card for Vive Tracker support) That said, since it's so expensive, it's better to just rig your hand tracker with a Vive puck. Trackers will make animating scenes SO much easier. <a href="https://hi5vrglove.com/" rel="nofollow noopener" target="_blank">https://hi5vrglove.com/</a>

Mini Max

The way to go is Leap Motion. There is already a trello card for this. <a href="https://www.youtube.com/watch?v=7HnfG0a6Gfg" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=7HnfG0a6Gfg</a>

meshedvr

Make sure you don't have individual finger control on and it should still work.

Mini Max

They also have Unity support and the leap motion device is really cheap. <a href="https://developer.leapmotion.com/unity" rel="nofollow noopener" target="_blank">https://developer.leapmotion.com/unity</a>

meshedvr

I do have a couple of leaps. Played with them early on and they worked ok. They have improved over time though. I was kind of hoping next gen headsets would have leap tech built-in so it wouldn't be something only a few have.

Anonymous

I just studying Unity. I want learn more about it.