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🛡️🔍🔗At the edge of recorded history, a set of armor was created to protect against the unnatural. Its leather was marked with sigils for trapping and holding monstrous forces at bay.

Charged with magic drawn from protective circles, this armor was a tool for those who hunted the hunters. Each chain and link served as a reminder of the balance between hunter and hunted. The armor became known among the few who dared to confront the dark-spawned creatures, a silent ally in their relentless pursuit. It was their shield, their sentinel in the dark, allowing them to face horrors from which others fled. 🛡️🔍🔗

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Monsterslayer Armor

Armor (leather), rare (requires attunement)

This leather armor is adorned with etched runes and inlaid with enchanted chains. Upon the chest, a magical circle glows, pulsing softly with containment power.

While wearing this armor, you gain a +1 bonus to AC.

The armor has 3 charges. You can use an action to expend 1 charge and cast protection from evil and good targeting yourself, without requiring material components or concentration. Additionally, when you make a weapon attack against a monstrosity and you roll a 1, 2, or 3 on the damage die, you can expend 1 charge to reroll the die. You must use the new roll unless it is a 1; in that case, you must reroll once more, using the third roll. The armor regains all expended charges daily at dawn.

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