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🌋🔥🏰 In the shadow of the brooding volcano, where rivers of molten lava carved through the charred lands, the nefarious wizard Malazar found his sanctuary. A place where the earth split open to spew forth its molten anger was detested by many, but for him, it was a crucible of boundless power. As his dark castle slowly erected amid smoky plumes and flickering orange lights, the mountain whispered tales of old, ones long consumed by the relentless march of time.

One evening, as ember-filled winds licked at his robe, Malazar stood before the bubbling cauldron of the lava lake, his eyes reflecting the undulating dance of molten rock. His fingers traced the arcane symbols in the air, invoking the ancient spirits bound to the fiery chasm beneath. The ground shuddered in reluctant compliance, and the air thickened with a smoky anticipation. The magma surged upwards, adopting a form vast and formidable, yet enslaved to the will of its summoner.

Thus, the Magma Golem, forged from the essence of the volcano itself, arose amidst fire and smoke, a sentinel crafted from flame and stone. With every thud of its colossal footsteps, sparks flew up into the night, like a cascade of fiery stars plummeting to the earth.

Azaroth's inhabitants whispered tales passed down through generations, speaking of the guardians, the Volcanic Sentinels, which once stood as protectors of the sacred Molten Forges. Legends told of these mighty beings, born of earth and fire, tasked with guarding the secrets and treasures concealed deep within the bowels of the earth.

Malazar, with a twisted smirk, gazed upon his fiery construct, oblivious to the sacrilege he committed by bending such a creature to his malevolent will. The ancient protectors of a forgotten era, now wrought to serve a darker cause.

The Magma Golem, its form crackling with restrained power and surface aglow with wandering rivulets of lava, began its silent vigil beside the dark spires of the emerging fortress. No longer a guardian of sacred secrets, it was now bound to the whims of a dark sorcerer, its fiery gaze casting outwards, an eternal sentinel in a kingdom born of shadow and flame. 🌋🔥🏰

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Magma Golem

Large construct, unaligned

Armor Class: 17 (natural armor)

Hit Points: 157 (15d10 + 75)

Speed: 30 ft.

STR 22 (+6)

DEX 9 (-1)

CON 20 (+5)

INT 3 (-4)

WIS 11 (+0)

CHA 1 (-5)

Saving Throws Str +11, Con +11

Damage Immunities fire, poison, psychic; bludgeoning, piercing, and slashing from nonmagical attacks not made with adamantine weapons

Condition Immunities charmed, exhaustion, frightened, paralyzed, petrified, poisoned

Senses darkvision 60 ft., passive Perception 10 Languages understands the languages of its creator but can't speak

Challenge 10 (5,900 XP)

Traits

Fire Form. A creature that touches the golem or hits it with a melee attack while within 5 feet of it takes 7 (2d6) fire damage.

Illumination. The golem sheds bright light in a 20-foot radius and dim light for an additional 20 feet.

Immutable Form. The golem is immune to any spell or effect that would alter its form.

Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The golem makes two melee attacks.

Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage plus 7 (2d6) fire damage.

Magma Blast. Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage plus 16 (2d6) fire damage.

Engulf. The golem moves up to its speed. While doing so, it can enter Large or smaller creatures' spaces. Whenever the golem enters a creature's space, the creature must make a DC 18 Dexterity saving throw. On a successful save, the creature can choose to be pushed 5 feet back or to the side of the golem. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. On a failed save, the golem enters the creature's space, and the creature takes 14 (4d6) fire damage and is ignited; until someone takes an action to douse the fire, the creature takes 7 (2d6) fire damage at the start of each of its turns.

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