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🌒🐺🌌Whispers tell of its creation by skilled artisans, inspired by the enchanting twilight hours, capturing the serene beauty of the world when stars first begin to shimmer. Each piece, dyed in hues of deep purples and soft pinks, represents the delicate balance of the setting sun and rising moon.

Those who wear Starlit Twilight are said to carry the tranquil aura of evening’s first light, with the promise of a new day on the horizon. 🌒🐺🌌

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Vestment of Starlit Twilight

Wondrous Item, uncommon (requires attunement)

Crafted to display a seamless transition from daylight to night, the jacket bursts with a vivid blend of pinks and purples, echoing the grandeur of a night sky.

Lustrous Display. By speaking the Vestment's command word and using an action, you become enveloped in a dancing myriad of lights. Until the start of your next turn, any spell or ability that targets you has its damage or healing amount increased by 1d8. You regain the ability to activate this ability at dusk.

Gloves of Starlit Motes

Wondrous Item, uncommon

These gloves carry a distinct shimmer, embodying the gentle luminescence of both dawn and dusk.

Motes of Duality. Once per day, by speaking the Gloves' command word, you can release contrasting motes of light and shadow. For the next hour, these motes encircle you, granting you advantage on checks related to detecting hidden or invisible creatures and objects.

Belt of Fading Twilight

Wondrous Item, very rare (requires attunement)

Though slender, the belt captures the essence of the shifting evening sky, with patterns reminiscent of fleeting constellations.

Whispering Dusk. As an action, by speaking the Belt's command word, you draw forth the essence of the fading day. For the next minute, any damage you take is reduced by 3, as the gentle embrace of the dusk absorbs part of the harm. You regain the ability to activate this ability at dusk.

2-Set Bonus: Twilight Summons

Once per day, by declaring your intent and using an action, you can summon a Twilight Wolf, a majestic creature bathed in the hues of the twilight. This wolf has the same statistics as a regular wolf but can deal an additional 1d6 radiant damage with its bite attack. It remains for 1 hour or until dismissed.

3-Set Bonus: Midnight Pact

The wolf's bite attack imposes disadvantage on the attacked creature's next attack roll or ability check, or until the end of the attacked creature’s next turn.

Once per summon, you can command the wolf to howl as an action. All hostile creatures within 30 feet must make a Wisdom saving throw (DC 16) or become frightened of the wolf until the end of their next turn.

If the wolf drops to 0 hit points, it doesn't disappear. Instead, it stabilizes and becomes ethereal, fading into the night. While in this state, the wolf can't attack or be attacked, but it provides you with a +2 bonus to AC until the end of the summon duration or until you dismiss it.

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dragonsandstories

xhr returned response code 403 You'll have to wait for the ZIP file for this one.

Anonymous

Is the zip file still getting fixed?