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[Seventh Chronicle]

[Seventh Chronicle], abbreviated [SeveChro].

The game, now divided into multiple worlds, was billed as a sandbox MMORPG.

An MMORPG is a game in which a large number of players share the same world.

Think of each world, also called a server, as if it were its own individual world.

You cannot move to another world, but you can create a character in each world and play from scratch.

In [SeveChro], every world started out the same.

However, the worlds are changing rapidly depending on the activities of the players in each world.

Even during the two years I was playing, the differences between worlds became obvious.

[SeveChro] was a 3D game played with a mouse and keyboard or a controller, at a time when VRMMOs were about to be released.

It was a sandbox type game, and development in VR was probably not yet technically feasible.

Gamers with a strong interest in new games gathered at the start of the service, and the world was a collection of large countries built by major teams.

A world with many small countries and skirmishes. Many countries were financially unable to engage in large-scale wars, and many of them settled their disputes through negotiations.

This is also the world where I mainly played.

There are also worlds where there are relatively many light gamers and many players who want to play in a relaxed and fun way.

There were many player events, such as festivals and fashion shows. I even created a sub-character and went to participate in some of them.

I don't know much about the other worlds because they were implemented long after the service was launched, and I didn't hear anything remarkable about them.

It was well-known among players that there were people who had been verifying the changes in the worlds based on the information they had received so far.

According to them, the results of quests can change even if they are supposed to be doing the same thing. Even simple details are not always reproducible.

It was said that even the most trivial actions of the players could change the future by continuing to interfere with the world.

A famous story about the world change system is that a princess in a neighboring country was assassinated when she completed a quest to walk her dog in one town, and a quest for a part-time job at a restaurant in another town at about the same time.

There are even details like this that one can only wonder how it happened. It's astonishing who did the research.

In this game where you can play as you like, you can serve your country and rise through the ranks as a knight, open a store and live as a craftsman, rise through the ranks in a guild and become the guild leader, plot to take a country, create a country from scratch on an empty grassland, become friends with your favorite NPC and become lovers, get married, etc. I was able to play most of the things that gamers would think of doing.

Furthermore, if you sent in a request for something you wanted to do, the management company would incorporate it and gradually add to it.

This is why it is called a sandbox type game.

Because it was a game for the public, there were some restrictions, such as the difficulty level for antisocial activities and the ability to play only up to a certain level.

Magic and technology could also be interfered with by players, allowing them to develop existing things or create entirely new concepts.

The larger projects that could develop a civilization would require a lot of money, expertise, and a lot of playing time, though.

In my world, where horse-drawn carriages are the norm, there are even cars that can be driven by individuals.

The cars, which used obsidian and magic stone like hot water, were used only by a few wealthy adventurers because the materials and fuel were too expensive.

One day, it was leaked by a player playing as a knight of a certain NPC royal family that the car was secretly owned by the royal family, and the story became a hot topic on game news sites.

Players were very excited to find that the NPCs treated them as if they were really alive.

They would sell useful products in town stores, and the NPCs would even come to them to buy them.

This delighted the production-oriented players, and for a time, each town was lined with players' workshops and stores.

The most common examples are "soap with a good foam" and "inexpensive soap," which are improved versions of the soaps that were originally available in the game.

In some worlds, there were NPCs who participated in player events and snatched up the winners, while in others, royalty came to visit in secret.

So, this may be a world of [SeveChro] that I do not know.

I am especially interested in the name "battery," which has nothing to do with the mechanism or contents. I think it is more likely that it was developed by a player.

"A game world, huh?"

It's a common story in light novels about other worlds.

You save the world, defeat a demon king, grow a village, build a harem, become a villain, take revenge, become a commoner instead of a noble, or try your best to live in peace.

And usually, they are all accompanied by cheat abilities that are given to them by the gods or that they have obtained before they know it.

But I didn't get any.

And I don't have any goals in this world.

If this was a harsh world for me, I would have wanted to return to my original world somehow.

However, I don't think there will be any big problem if I just live with my family here, according to Mina's memories.

To be honest, I don't have the courage to jump into a dangerous place for something I don't even know if I can find.

Of course, I have no regrets about my life in Japan, and if I could go back, I would.

It may be boring, but if I could just live in this village, I would be able to spend a relaxing lifetime.

...Well, I'd like to go to the town at least.

"I remember the world name was [Virtuari]. I wonder if I can look it up somewhere."

Even though each world develops differently, there are some common elements.

The world name [Virtuari] is one of them. I wonder if I might be able to find out if I read the scriptures or history books in churches or libraries.

"I guess I should keep in mind that it might be the world of [SeveChro], although it's not confirmed yet."

Come to think of it, the reason for the title [Seventh Chronicle] is also a game I don't really understand.

Simply put, it means seven lore or seventh stories.

Players who liked to verify it speculated a lot, but they never seemed to come to a conclusion.

The first theory was that there were seven worlds, each with its own story, but this theory disappeared when the number of additional worlds exceeded seven.

To begin with, there were only two worlds at the beginning of the service, so this theory was a bit of a stretch.

If it were a game world, wouldn't it be possible to give out status information? I suddenly realized and got up quickly.

...I'd be a fool if I didn't, but I could at least try an experiment while no one is watching.

"Status!"

"What are you talking about, sis?"

Claire came back from the field and looked at me suspiciously as she was changing out of her dirty clothes.

It was lunchtime while I was thinking about all this, and I hadn't noticed that Claire had come into the room at all.

Of course, there was no way I could see the status screen.

I turned bright red and dove under the covers.

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